Feel  3.16
The best way to improve your game's feel and make it extra juicy
MoreMountains.Tools.MMSoundManagerAllSoundsControlEvent Struct Reference

This event will let you pause/play/stop/free all sounds playing through the MMSoundManager at once More...

Public Member Functions

 MMSoundManagerAllSoundsControlEvent (MMSoundManagerAllSoundsControlEventTypes eventType)
 

Static Public Member Functions

static void Trigger (MMSoundManagerAllSoundsControlEventTypes eventType)
 

Public Attributes

MMSoundManagerAllSoundsControlEventTypes EventType
 

Static Public Attributes

static MMSoundManagerAllSoundsControlEvent e
 

Detailed Description

This event will let you pause/play/stop/free all sounds playing through the MMSoundManager at once

Example : MMSoundManagerAllSoundsControlEvent.Trigger(MMSoundManagerAllSoundsControlEventTypes.Stop); will stop all sounds playing at once

Constructor & Destructor Documentation

◆ MMSoundManagerAllSoundsControlEvent()

MoreMountains.Tools.MMSoundManagerAllSoundsControlEvent.MMSoundManagerAllSoundsControlEvent ( MMSoundManagerAllSoundsControlEventTypes  eventType)

Member Function Documentation

◆ Trigger()

static void MoreMountains.Tools.MMSoundManagerAllSoundsControlEvent.Trigger ( MMSoundManagerAllSoundsControlEventTypes  eventType)
static

Member Data Documentation

◆ e

MMSoundManagerAllSoundsControlEvent MoreMountains.Tools.MMSoundManagerAllSoundsControlEvent.e
static

◆ EventType

MMSoundManagerAllSoundsControlEventTypes MoreMountains.Tools.MMSoundManagerAllSoundsControlEvent.EventType

The documentation for this struct was generated from the following file: