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MoreMountains.Feedbacks.MMRotationShakeEvent Struct Reference

Public Member Functions

delegate void Delegate (float duration, float shakeSpeed, float shakeRange, Vector3 shakeMainDirection, bool randomizeDirection, Vector3 shakeAltDirection, bool randomizeDirectionOnPlay, bool addDirectionalNoise, Vector3 directionalNoiseStrengthMin, Vector3 directionalNoiseStrengthMax, Vector3 randomnessSeed, bool randomizeSeedOnShake, bool useAttenuation, AnimationCurve attenuationCurve, bool useRange=false, float rangeDistance=0f, bool useRangeFalloff=false, AnimationCurve rangeFalloff=null, Vector2 remapRangeFalloff=default(Vector2), Vector3 rangePosition=default(Vector3), float feedbacksIntensity=1.0f, MMChannelData channelData=null, bool resetShakerValuesAfterShake=true, bool resetTargetValuesAfterShake=true, bool forwardDirection=true, TimescaleModes timescaleMode=TimescaleModes.Scaled, bool stop=false, bool restore=false)

Static Public Member Functions

static void Register (Delegate callback)
static void Unregister (Delegate callback)
static void Trigger (float duration, float shakeSpeed, float shakeRange, Vector3 shakeMainDirection, bool randomizeDirection, Vector3 shakeAltDirection, bool randomizeDirectionOnPlay, bool addDirectionalNoise, Vector3 directionalNoiseStrengthMin, Vector3 directionalNoiseStrengthMax, Vector3 randomnessSeed, bool randomizeSeedOnShake, bool useAttenuation, AnimationCurve attenuationCurve, bool useRange=false, float rangeDistance=0f, bool useRangeFalloff=false, AnimationCurve rangeFalloff=null, Vector2 remapRangeFalloff=default(Vector2), Vector3 rangePosition=default(Vector3), float feedbacksIntensity=1.0f, MMChannelData channelData=null, bool resetShakerValuesAfterShake=true, bool resetTargetValuesAfterShake=true, bool forwardDirection=true, TimescaleModes timescaleMode=TimescaleModes.Scaled, bool stop=false, bool restore=false)

Member Function Documentation

◆ Delegate()

delegate void MoreMountains.Feedbacks.MMRotationShakeEvent.Delegate ( float duration,
float shakeSpeed,
float shakeRange,
Vector3 shakeMainDirection,
bool randomizeDirection,
Vector3 shakeAltDirection,
bool randomizeDirectionOnPlay,
bool addDirectionalNoise,
Vector3 directionalNoiseStrengthMin,
Vector3 directionalNoiseStrengthMax,
Vector3 randomnessSeed,
bool randomizeSeedOnShake,
bool useAttenuation,
AnimationCurve attenuationCurve,
bool useRange = false,
float rangeDistance = 0f,
bool useRangeFalloff = false,
AnimationCurve rangeFalloff = null,
Vector2 remapRangeFalloff = default(Vector2),
Vector3 rangePosition = default(Vector3),
float feedbacksIntensity = 1.0f,
MMChannelData channelData = null,
bool resetShakerValuesAfterShake = true,
bool resetTargetValuesAfterShake = true,
bool forwardDirection = true,
TimescaleModes timescaleMode = TimescaleModes.Scaled,
bool stop = false,
bool restore = false )

◆ Register()

void MoreMountains.Feedbacks.MMRotationShakeEvent.Register ( Delegate callback)
static

◆ Trigger()

void MoreMountains.Feedbacks.MMRotationShakeEvent.Trigger ( float duration,
float shakeSpeed,
float shakeRange,
Vector3 shakeMainDirection,
bool randomizeDirection,
Vector3 shakeAltDirection,
bool randomizeDirectionOnPlay,
bool addDirectionalNoise,
Vector3 directionalNoiseStrengthMin,
Vector3 directionalNoiseStrengthMax,
Vector3 randomnessSeed,
bool randomizeSeedOnShake,
bool useAttenuation,
AnimationCurve attenuationCurve,
bool useRange = false,
float rangeDistance = 0f,
bool useRangeFalloff = false,
AnimationCurve rangeFalloff = null,
Vector2 remapRangeFalloff = default(Vector2),
Vector3 rangePosition = default(Vector3),
float feedbacksIntensity = 1::0f,
MMChannelData channelData = null,
bool resetShakerValuesAfterShake = true,
bool resetTargetValuesAfterShake = true,
bool forwardDirection = true,
TimescaleModes timescaleMode = TimescaleModes::Scaled,
bool stop = false,
bool restore = false )
static

◆ Unregister()

void MoreMountains.Feedbacks.MMRotationShakeEvent.Unregister ( Delegate callback)
static

The documentation for this struct was generated from the following file: