Feel  3.16
The best way to improve your game's feel and make it extra juicy
MoreMountains.Feedbacks.MMFeedbacksShakeEvent Struct Reference

Public Member Functions

delegate void Delegate (MMChannelData channelData=null, bool useRange=false, float eventRange=0f, Vector3 eventOriginPosition=default(Vector3))
 

Static Public Member Functions

static void Register (Delegate callback)
 
static void Unregister (Delegate callback)
 
static void Trigger (MMChannelData channelData=null, bool useRange=false, float eventRange=0f, Vector3 eventOriginPosition=default(Vector3))
 

Member Function Documentation

◆ Delegate()

delegate void MoreMountains.Feedbacks.MMFeedbacksShakeEvent.Delegate ( MMChannelData  channelData = null,
bool  useRange = false,
float  eventRange = 0f,
Vector3  eventOriginPosition = default(Vector3) 
)

◆ Register()

static void MoreMountains.Feedbacks.MMFeedbacksShakeEvent.Register ( Delegate  callback)
static

◆ Trigger()

static void MoreMountains.Feedbacks.MMFeedbacksShakeEvent.Trigger ( MMChannelData  channelData = null,
bool  useRange = false,
float  eventRange = 0f,
Vector3  eventOriginPosition = default(Vector3) 
)
static

◆ Unregister()

static void MoreMountains.Feedbacks.MMFeedbacksShakeEvent.Unregister ( Delegate  callback)
static

The documentation for this struct was generated from the following file: