Feel
5.1
The best way to improve your game's feel and make it extra juicy
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An event used to trigger vignette shakes More...
Public Member Functions | |
delegate void | Delegate (AnimationCurve lowPassCurve, float duration, float remapMin, float remapMax, bool relativeLowPass=false, float feedbacksIntensity=1.0f, MMChannelData channelData=null, bool resetShakerValuesAfterShake=true, bool resetTargetValuesAfterShake=true, bool forwardDirection=true, TimescaleModes timescaleMode=TimescaleModes.Scaled, bool stop=false, bool restore=false) |
Static Public Member Functions | |
static void | Register (Delegate callback) |
static void | Unregister (Delegate callback) |
static void | Trigger (AnimationCurve lowPassCurve, float duration, float remapMin, float remapMax, bool relativeLowPass=false, float feedbacksIntensity=1.0f, MMChannelData channelData=null, bool resetShakerValuesAfterShake=true, bool resetTargetValuesAfterShake=true, bool forwardDirection=true, TimescaleModes timescaleMode=TimescaleModes.Scaled, bool stop=false, bool restore=false) |
An event used to trigger vignette shakes
delegate void MoreMountains.Feedbacks.MMAudioFilterLowPassShakeEvent.Delegate | ( | AnimationCurve | lowPassCurve, |
float | duration, | ||
float | remapMin, | ||
float | remapMax, | ||
bool | relativeLowPass = false , |
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float | feedbacksIntensity = 1.0f , |
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MMChannelData | channelData = null , |
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bool | resetShakerValuesAfterShake = true , |
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bool | resetTargetValuesAfterShake = true , |
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bool | forwardDirection = true , |
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TimescaleModes | timescaleMode = TimescaleModes.Scaled , |
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bool | stop = false , |
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bool | restore = false |
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) |
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