Feel
4.0.1
The best way to improve your game's feel and make it extra juicy
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This is the complete list of members for MoreMountains.Feedbacks.MMAudioFilterLowPassShakeEvent, including all inherited members.
Delegate(AnimationCurve lowPassCurve, float duration, float remapMin, float remapMax, bool relativeLowPass=false, float feedbacksIntensity=1.0f, MMChannelData channelData=null, bool resetShakerValuesAfterShake=true, bool resetTargetValuesAfterShake=true, bool forwardDirection=true, TimescaleModes timescaleMode=TimescaleModes.Scaled, bool stop=false, bool restore=false) | MoreMountains.Feedbacks.MMAudioFilterLowPassShakeEvent | |
Register(Delegate callback) | MoreMountains.Feedbacks.MMAudioFilterLowPassShakeEvent | static |
Trigger(AnimationCurve lowPassCurve, float duration, float remapMin, float remapMax, bool relativeLowPass=false, float feedbacksIntensity=1.0f, MMChannelData channelData=null, bool resetShakerValuesAfterShake=true, bool resetTargetValuesAfterShake=true, bool forwardDirection=true, TimescaleModes timescaleMode=TimescaleModes.Scaled, bool stop=false, bool restore=false) | MoreMountains.Feedbacks.MMAudioFilterLowPassShakeEvent | static |
Unregister(Delegate callback) | MoreMountains.Feedbacks.MMAudioFilterLowPassShakeEvent | static |