Add this class to an object that you expect to pool from an objectPooler. Note that these objects can't be destroyed by calling Destroy(), they'll just be set inactive (that's the whole point).
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virtual void | Update () |
| Called every frame More...
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virtual void | OnEnable () |
| When the objects get enabled (usually after having been pooled from an ObjectPooler, we initiate its death countdown. More...
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virtual void | OnDisable () |
| When the object gets disabled (maybe it got out of bounds), we cancel its programmed death More...
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virtual void | Reset () |
| When this component is added we define its bounds. More...
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virtual void | DefineBoundsChoice () |
| Tries to determine automatically what the bounds should be based on. In this order, it'll keep the last found of these : Collider2D, Collider or Renderer. If none of these is found, it'll be set as Undefined. More...
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Add this class to an object that you expect to pool from an objectPooler. Note that these objects can't be destroyed by calling Destroy(), they'll just be set inactive (that's the whole point).
◆ Destroy()
virtual void MoreMountains.Tools.MMPoolableObject.Destroy |
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Turns the instance inactive, in order to eventually reuse it.
◆ Events()
delegate void MoreMountains.Tools.MMPoolableObject.Events |
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◆ OnDisable()
virtual void MoreMountains.Tools.MMPoolableObject.OnDisable |
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When the object gets disabled (maybe it got out of bounds), we cancel its programmed death
◆ OnEnable()
virtual void MoreMountains.Tools.MMPoolableObject.OnEnable |
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When the objects get enabled (usually after having been pooled from an ObjectPooler, we initiate its death countdown.
◆ TriggerOnSpawnComplete()
virtual void MoreMountains.Tools.MMPoolableObject.TriggerOnSpawnComplete |
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Triggers the on spawn complete event
◆ Update()
virtual void MoreMountains.Tools.MMPoolableObject.Update |
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◆ ExecuteOnDisable
UnityEvent MoreMountains.Tools.MMPoolableObject.ExecuteOnDisable |
◆ ExecuteOnEnable
UnityEvent MoreMountains.Tools.MMPoolableObject.ExecuteOnEnable |
◆ LifeTime
float MoreMountains.Tools.MMPoolableObject.LifeTime = 0f |
The life time, in seconds, of the object. If set to 0 it'll live forever, if set to any positive value it'll be set inactive after that time.
◆ OnSpawnComplete
Events MoreMountains.Tools.MMPoolableObject.OnSpawnComplete |
The documentation for this class was generated from the following file: