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Feel
5.6.1
The best way to improve your game's feel and make it extra juicy
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A class used to store layer settings More...
Public Attributes | |
RectTransform | Rect |
the rect transform for this layer More... | |
float | Speed = 2f |
the speed at which this layer should move More... | |
float | Amplitude = 50f |
the maximum distance this layer can travel from its starting position More... | |
Vector2 | StartPosition |
the starting position for this layer More... | |
bool | Active = true |
if this is false, this layer won't move More... | |
bool | ForceZPosition = true |
if this is true, will force the z position of this layer to ForcedZPosition More... | |
float | ForcedZPosition = 0f |
the z position at which to force this layer to be More... | |
A class used to store layer settings
bool MoreMountains.Tools.MMParallaxUI.ParallaxLayer.Active = true |
if this is false, this layer won't move
float MoreMountains.Tools.MMParallaxUI.ParallaxLayer.Amplitude = 50f |
the maximum distance this layer can travel from its starting position
float MoreMountains.Tools.MMParallaxUI.ParallaxLayer.ForcedZPosition = 0f |
the z position at which to force this layer to be
bool MoreMountains.Tools.MMParallaxUI.ParallaxLayer.ForceZPosition = true |
if this is true, will force the z position of this layer to ForcedZPosition
RectTransform MoreMountains.Tools.MMParallaxUI.ParallaxLayer.Rect |
the rect transform for this layer
float MoreMountains.Tools.MMParallaxUI.ParallaxLayer.Speed = 2f |
the speed at which this layer should move
Vector2 MoreMountains.Tools.MMParallaxUI.ParallaxLayer.StartPosition |
the starting position for this layer