Feel
4.3
The best way to improve your game's feel and make it extra juicy
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A class used to store MMInputExecution bindings, associating a target keycode to UnityEvents More...
Public Member Functions | |
virtual void | ProcessInput () |
Checks for input and invokes events if needed More... | |
Public Attributes | |
KeyCode | TargetKey = KeyCode.Space |
the key the user needs to press to trigger events More... | |
UnityEvent | OnKeyDown |
the event to trigger when the key is pressed down More... | |
UnityEvent | OnKey |
the event to trigger every frame if the key is being pressed More... | |
UnityEvent | OnKeyUp |
the event to trigger when the key is released More... | |
A class used to store MMInputExecution bindings, associating a target keycode to UnityEvents
|
virtual |
Checks for input and invokes events if needed
UnityEvent MoreMountains.Tools.MMInputExecutionBinding.OnKey |
the event to trigger every frame if the key is being pressed
UnityEvent MoreMountains.Tools.MMInputExecutionBinding.OnKeyDown |
the event to trigger when the key is pressed down
UnityEvent MoreMountains.Tools.MMInputExecutionBinding.OnKeyUp |
the event to trigger when the key is released
KeyCode MoreMountains.Tools.MMInputExecutionBinding.TargetKey = KeyCode.Space |
the key the user needs to press to trigger events