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Feel 5.9.1
The best way to improve your game's feel and make it extra juicy
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A class used to store MMInputExecution bindings, associating a target keycode to UnityEvents. More...
Public Member Functions | |
| virtual void | ProcessInput () |
| Checks for input and invokes events if needed. | |
Public Attributes | |
| KeyCode | TargetKey = KeyCode.Space |
| the key the user needs to press to trigger events | |
| UnityEvent | OnKeyDown |
| the event to trigger when the key is pressed down | |
| UnityEvent | OnKey |
| the event to trigger every frame if the key is being pressed | |
| UnityEvent | OnKeyUp |
| the event to trigger when the key is released | |
A class used to store MMInputExecution bindings, associating a target keycode to UnityEvents.
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virtual |
Checks for input and invokes events if needed.
| UnityEvent MoreMountains.Tools.MMInputExecutionBinding.OnKey |
the event to trigger every frame if the key is being pressed
| UnityEvent MoreMountains.Tools.MMInputExecutionBinding.OnKeyDown |
the event to trigger when the key is pressed down
| UnityEvent MoreMountains.Tools.MMInputExecutionBinding.OnKeyUp |
the event to trigger when the key is released
| KeyCode MoreMountains.Tools.MMInputExecutionBinding.TargetKey = KeyCode.Space |
the key the user needs to press to trigger events