Feel
5.2
The best way to improve your game's feel and make it extra juicy
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That class is meant to be extended to implement the achievement rules specific to your game. More...
Public Member Functions | |
virtual void | PrintCurrentStatus () |
virtual void | OnMMEvent (MMGameEvent gameEvent) |
When we catch an MMGameEvent, we do stuff based on its name More... | |
Public Member Functions inherited from MoreMountains.Tools.MMEventListener< MMGameEvent > | |
void | OnMMEvent (T eventType) |
Public Attributes | |
MMAchievementList | AchievementList |
bool | PrintCurrentStatusBtn |
Protected Member Functions | |
virtual void | Awake () |
On Awake, loads the achievement list and the saved file More... | |
virtual void | OnEnable () |
On enable, we start listening for MMGameEvents. You may want to extend that to listen to other types of events. More... | |
virtual void | OnDisable () |
On disable, we stop listening for MMGameEvents. You may want to extend that to stop listening to other types of events. More... | |
That class is meant to be extended to implement the achievement rules specific to your game.
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protectedvirtual |
On Awake, loads the achievement list and the saved file
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protectedvirtual |
On disable, we stop listening for MMGameEvents. You may want to extend that to stop listening to other types of events.
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protectedvirtual |
On enable, we start listening for MMGameEvents. You may want to extend that to listen to other types of events.
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virtual |
When we catch an MMGameEvent, we do stuff based on its name
gameEvent | Game event. |
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virtual |
MMAchievementList MoreMountains.Tools.MMAchievementRules.AchievementList |
bool MoreMountains.Tools.MMAchievementRules.PrintCurrentStatusBtn |