Feel
4.3
The best way to improve your game's feel and make it extra juicy
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A scriptable object containing a list of achievements. You need to create one and store it in a Resources folder for this to work. More...
Public Member Functions | |
virtual void | ResetAchievements () |
Asks for a reset of all the achievements in this list (they'll all be locked again, their progress lost). More... | |
Public Attributes | |
string | AchievementsListID = "AchievementsList" |
the unique ID of this achievement list. This is used to save/load data. More... | |
List< MMAchievement > | Achievements |
the list of achievements More... | |
Static Public Attributes | |
static MMAchievementList | Any => MMReferenceHolder<MMAchievementList>.Any |
Protected Member Functions | |
virtual void | OnEnable () |
virtual void | OnDisable () |
A scriptable object containing a list of achievements. You need to create one and store it in a Resources folder for this to work.
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protectedvirtual |
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protectedvirtual |
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virtual |
Asks for a reset of all the achievements in this list (they'll all be locked again, their progress lost).
List<MMAchievement> MoreMountains.Tools.MMAchievementList.Achievements |
the list of achievements
string MoreMountains.Tools.MMAchievementList.AchievementsListID = "AchievementsList" |
the unique ID of this achievement list. This is used to save/load data.
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static |