◆ BeatValueModes
◆ Modes
| Enumerator |
|---|
| Raw | |
| Normalized | |
| BufferedRaw | |
| BufferedNormalized | |
| Amplitude | |
| NormalizedAmplitude | |
| AmplitudeBuffered | |
| NormalizedAmplitudeBuffered | |
◆ InitializeIfNeeded()
| void MoreMountains.Tools.Beat.InitializeIfNeeded |
( |
int |
id, |
|
|
int |
bandID |
|
) |
| |
◆ _initialized
| bool MoreMountains.Tools.Beat._initialized = false |
◆ _lastBeatAt
| float MoreMountains.Tools.Beat._lastBeatAt |
◆ _lastBeatValue
| float MoreMountains.Tools.Beat._lastBeatValue |
◆ _previousValue
| float MoreMountains.Tools.Beat._previousValue |
◆ BandID
| int MoreMountains.Tools.Beat.BandID = 0 |
◆ BeatColor
| Color MoreMountains.Tools.Beat.BeatColor = Color.cyan |
◆ BeatThisFrame
| bool MoreMountains.Tools.Beat.BeatThisFrame |
◆ BeatValueMode
◆ CurrentValue
| float MoreMountains.Tools.Beat.CurrentValue |
◆ MinimumTimeBetweenBeats
| float MoreMountains.Tools.Beat.MinimumTimeBetweenBeats = 0.25f |
◆ Mode
◆ Name
| string MoreMountains.Tools.Beat.Name = "Beat" |
◆ OnBeat
| UnityEvent MoreMountains.Tools.Beat.OnBeat |
◆ RemappedAttack
| float MoreMountains.Tools.Beat.RemappedAttack = 0.05f |
◆ RemappedDecay
| float MoreMountains.Tools.Beat.RemappedDecay = 0.2f |
◆ Threshold
| float MoreMountains.Tools.Beat.Threshold = 0.5f |
The documentation for this class was generated from the following file: