Feel 5.9.1
The best way to improve your game's feel and make it extra juicy
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MoreMountains.Tools.AITransition Class Reference

Transitions are a combination of one or more decisions and destination states whether or not these transitions are true or false. An example of a transition could be "_if an enemy gets in range, transition to the Shooting state_". More...

Public Attributes

AIDecision Decision
 this transition's decision
string TrueState
 the state to transition to if this Decision returns true
string FalseState
 the state to transition to if this Decision returns false
bool LastDecisionEvaluation = false
 the value of the last decision evaluation for this transition, for debug purposes

Detailed Description

Transitions are a combination of one or more decisions and destination states whether or not these transitions are true or false. An example of a transition could be "_if an enemy gets in range, transition to the Shooting state_".

Member Data Documentation

◆ Decision

AIDecision MoreMountains.Tools.AITransition.Decision

this transition's decision

◆ FalseState

string MoreMountains.Tools.AITransition.FalseState

the state to transition to if this Decision returns false

◆ LastDecisionEvaluation

bool MoreMountains.Tools.AITransition.LastDecisionEvaluation = false

the value of the last decision evaluation for this transition, for debug purposes

◆ TrueState

string MoreMountains.Tools.AITransition.TrueState

the state to transition to if this Decision returns true


The documentation for this class was generated from the following file:
  • H:/Code/MoreMountains/feel/Assets/Feel/MMTools/Foundation/MMAI/AITransition.cs