Feel
5.2
The best way to improve your game's feel and make it extra juicy
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Transitions are a combination of one or more decisions and destination states whether or not these transitions are true or false. An example of a transition could be "_if an enemy gets in range, transition to the Shooting state_". More...
Public Attributes | |
AIDecision | Decision |
this transition's decision More... | |
string | TrueState |
the state to transition to if this Decision returns true More... | |
string | FalseState |
the state to transition to if this Decision returns false More... | |
Transitions are a combination of one or more decisions and destination states whether or not these transitions are true or false. An example of a transition could be "_if an enemy gets in range, transition to the Shooting state_".
AIDecision MoreMountains.Tools.AITransition.Decision |
this transition's decision
string MoreMountains.Tools.AITransition.FalseState |
the state to transition to if this Decision returns false
string MoreMountains.Tools.AITransition.TrueState |
the state to transition to if this Decision returns true