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The best way to improve your game's feel and make it extra juicy
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Transitions are a combination of one or more decisions and destination states whether or not these transitions are true or false. An example of a transition could be "_if an enemy gets in range, transition to the Shooting state_". More...
Public Attributes | |
| AIDecision | Decision |
| this transition's decision More... | |
| string | TrueState |
| the state to transition to if this Decision returns true More... | |
| string | FalseState |
| the state to transition to if this Decision returns false More... | |
Transitions are a combination of one or more decisions and destination states whether or not these transitions are true or false. An example of a transition could be "_if an enemy gets in range, transition to the Shooting state_".
| AIDecision MoreMountains.Tools.AITransition.Decision |
this transition's decision
| string MoreMountains.Tools.AITransition.FalseState |
the state to transition to if this Decision returns false
| string MoreMountains.Tools.AITransition.TrueState |
the state to transition to if this Decision returns true