Feel  3.16
The best way to improve your game's feel and make it extra juicy
AITransition.cs File Reference

Classes

class  MoreMountains.Tools.AITransition
 Transitions are a combination of one or more decisions and destination states whether or not these transitions are true or false. An example of a transition could be "_if an enemy gets in range, transition to the Shooting state_". More...
 

Namespaces

namespace  MoreMountains
 
namespace  MoreMountains.Tools