Feel
5.2
The best way to improve your game's feel and make it extra juicy
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Classes | |
class | MoreMountains.Tools.AITransition |
Transitions are a combination of one or more decisions and destination states whether or not these transitions are true or false. An example of a transition could be "_if an enemy gets in range, transition to the Shooting state_". More... | |
Namespaces | |
namespace | MoreMountains |
namespace | MoreMountains.Tools |