This class handles the instruction texts that appear in the Feel demo scenes
More...
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virtual void | Awake () |
| On Awake we detect our platform and assign text accordingly More...
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virtual IEnumerator | DisappearCo () |
| A coroutine used to hide the instructions after a while More...
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This class handles the instruction texts that appear in the Feel demo scenes
◆ Awake()
virtual void MoreMountains.Feel.FeelDemosInstructions.Awake |
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protectedvirtual |
On Awake we detect our platform and assign text accordingly
◆ DisappearCo()
virtual IEnumerator MoreMountains.Feel.FeelDemosInstructions.DisappearCo |
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protectedvirtual |
A coroutine used to hide the instructions after a while
- Returns
◆ _canvasGroup
CanvasGroup MoreMountains.Feel.FeelDemosInstructions._canvasGroup |
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protected |
◆ DesktopText
string MoreMountains.Feel.FeelDemosInstructions.DesktopText = "Press space to..." |
the text to display when running the demos on desktop
◆ DisappearDelay
float MoreMountains.Feel.FeelDemosInstructions.DisappearDelay = 3f |
the delay, in seconds, before instructions disappear
◆ DisappearDuration
float MoreMountains.Feel.FeelDemosInstructions.DisappearDuration = 0.3f |
the duration, in seconds, of the instructions disappearing transition
◆ MobileText
string MoreMountains.Feel.FeelDemosInstructions.MobileText = "Tap anywhere to..." |
the text to display when running the demos on mobile
◆ TargetText
Text MoreMountains.Feel.FeelDemosInstructions.TargetText |
a text component where we'll display instructions
The documentation for this class was generated from the following file: