Feel 5.9.1
The best way to improve your game's feel and make it extra juicy
Loading...
Searching...
No Matches
MoreMountains.FeedbacksForThirdParty.MMColorGradingShaker Class Reference

Add this class to a Camera with a color grading post processing and it'll be able to "shake" its values by getting events. More...

Inheritance diagram for MoreMountains.FeedbacksForThirdParty.MMColorGradingShaker:
MoreMountains.Feedbacks.MMShaker MoreMountains.Tools.MMMonoBehaviour

Public Attributes

bool RelativeValues = true
 whether or not to add to the initial value
AnimationCurve ShakePostExposure = new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.5f, 1), new Keyframe(1, 0))
 the curve used to animate the focus distance value on
float RemapPostExposureZero = 0f
 the value to remap the curve's 0 to
float RemapPostExposureOne = 1f
 the value to remap the curve's 1 to
AnimationCurve ShakeHueShift = new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.5f, 1), new Keyframe(1, 0))
 the curve used to animate the aperture value on
float RemapHueShiftZero = 0f
 the value to remap the curve's 0 to
float RemapHueShiftOne = 180f
 the value to remap the curve's 1 to
AnimationCurve ShakeSaturation = new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.5f, 1), new Keyframe(1, 0))
 the curve used to animate the focal length value on
float RemapSaturationZero = 0f
 the value to remap the curve's 0 to
float RemapSaturationOne = 100f
 the value to remap the curve's 1 to
AnimationCurve ShakeContrast = new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.5f, 1), new Keyframe(1, 0))
 the curve used to animate the focal length value on
float RemapContrastZero = 0f
 the value to remap the curve's 0 to
float RemapContrastOne = 100f
 the value to remap the curve's 1 to
bool ShakeColorFilter = false
 if this is true, the color filter will be animated over the gradient below
Gradient ColorFilterGradient
 the gradient to use to animate the color filter over time
Public Attributes inherited from MoreMountains.Feedbacks.MMShaker
MMChannelModes ChannelMode = MMChannelModes.Int
int Channel = 0
 the channel to listen to - has to match the one on the feedback
MMChannel MMChannelDefinition = null
float ShakeDuration = 0.2f
 the duration of the shake, in seconds
bool PlayOnAwake = false
 if this is true this shaker will play on awake
bool PermanentShake = false
 if this is true, the shaker will shake permanently as long as its game object is active
bool Interruptible = true
 if this is true, a new shake can happen while shaking
bool AlwaysResetTargetValuesAfterShake = false
 if this is true, this shaker will always reset target values, regardless of how it was called
bool OnlyUseShakerValues = false
 if this is true, this shaker will ignore any value passed in an event that triggered it, and will instead use the values set on its inspector
float CooldownBetweenShakes = 0f
 a cooldown, in seconds, after a shake, during which no other shake can start
bool Shaking = false
 whether or not this shaker is shaking right now
bool ForwardDirection = true
TimescaleModes TimescaleMode = TimescaleModes.Scaled

Additional Inherited Members

Public Member Functions inherited from MoreMountains.Feedbacks.MMShaker
virtual float GetTime ()
virtual float GetDeltaTime ()
virtual void ForceInitialization ()
 Call this externally if you need to force a new initialization.
virtual void StartShaking ()
 Starts shaking the values.
virtual void Play ()
 Starts this shaker.
virtual void Stop ()
 Stops this shaker.
virtual void StartListening ()
 Starts listening for events.
virtual void StopListening ()
 Stops listening for events.
virtual float ComputeRangeIntensity (bool useRange, float rangeDistance, bool useRangeFalloff, AnimationCurve rangeFalloff, Vector2 remapRangeFalloff, Vector3 rangePosition)
Protected Member Functions inherited from MoreMountains.Feedbacks.MMShaker
virtual void Awake ()
 On Awake we grab our volume and profile.
virtual void Initialization ()
 Override this method to initialize your shaker.
virtual void SetShakeStartedTimestamp ()
 Logs the start timestamp for this shaker.
virtual void ShakeStarts ()
 Describes what happens when a shake starts.
virtual void GrabInitialValues ()
 A method designed to collect initial values.
virtual void Update ()
 On Update, we shake our values if needed, or reset if our shake has ended.
virtual void Shake ()
 Override this method to implement shake over time.
virtual float ShakeFloat (AnimationCurve curve, float remapMin, float remapMax, bool relativeIntensity, float initialValue)
 A method used to "shake" a flot over time along a curve.
virtual Color ShakeGradient (Gradient gradient)
virtual void ResetTargetValues ()
 Resets the values on the target.
virtual void ResetShakerValues ()
 Resets the values on the shaker.
virtual void ShakeComplete ()
 Describes what happens when the shake is complete.
virtual void OnEnable ()
 On enable we start shaking if needed.
virtual void OnDestroy ()
 On destroy we stop listening for events.
virtual void OnDisable ()
 On disable we complete our shake if it was in progress.
virtual bool CheckEventAllowed (MMChannelData channelData, bool useRange=false, float range=0f, Vector3 eventOriginPosition=default(Vector3))
 Returns true if this shaker should listen to events, false otherwise.
Protected Attributes inherited from MoreMountains.Feedbacks.MMShaker
float _shakeStartedTimestamp = -Single.MaxValue
float _shakeStartedTimestampUnscaled = -Single.MaxValue
float _remappedTimeSinceStart
bool _resetShakerValuesAfterShake
bool _resetTargetValuesAfterShake
float _journey
Properties inherited from MoreMountains.Feedbacks.MMShaker
virtual MMChannelData ChannelData [get]
virtual bool ListeningToEvents [get]
virtual bool InCooldown [get]
 Returns true if this shaker is currently in cooldown, false otherwise.

Detailed Description

Add this class to a Camera with a color grading post processing and it'll be able to "shake" its values by getting events.

Member Data Documentation

◆ ColorFilterGradient

Gradient MoreMountains.FeedbacksForThirdParty.MMColorGradingShaker.ColorFilterGradient

the gradient to use to animate the color filter over time

◆ RelativeValues

bool MoreMountains.FeedbacksForThirdParty.MMColorGradingShaker.RelativeValues = true

whether or not to add to the initial value

◆ RemapContrastOne

float MoreMountains.FeedbacksForThirdParty.MMColorGradingShaker.RemapContrastOne = 100f

the value to remap the curve's 1 to

◆ RemapContrastZero

float MoreMountains.FeedbacksForThirdParty.MMColorGradingShaker.RemapContrastZero = 0f

the value to remap the curve's 0 to

◆ RemapHueShiftOne

float MoreMountains.FeedbacksForThirdParty.MMColorGradingShaker.RemapHueShiftOne = 180f

the value to remap the curve's 1 to

◆ RemapHueShiftZero

float MoreMountains.FeedbacksForThirdParty.MMColorGradingShaker.RemapHueShiftZero = 0f

the value to remap the curve's 0 to

◆ RemapPostExposureOne

float MoreMountains.FeedbacksForThirdParty.MMColorGradingShaker.RemapPostExposureOne = 1f

the value to remap the curve's 1 to

◆ RemapPostExposureZero

float MoreMountains.FeedbacksForThirdParty.MMColorGradingShaker.RemapPostExposureZero = 0f

the value to remap the curve's 0 to

◆ RemapSaturationOne

float MoreMountains.FeedbacksForThirdParty.MMColorGradingShaker.RemapSaturationOne = 100f

the value to remap the curve's 1 to

◆ RemapSaturationZero

float MoreMountains.FeedbacksForThirdParty.MMColorGradingShaker.RemapSaturationZero = 0f

the value to remap the curve's 0 to

◆ ShakeColorFilter

bool MoreMountains.FeedbacksForThirdParty.MMColorGradingShaker.ShakeColorFilter = false

if this is true, the color filter will be animated over the gradient below

◆ ShakeContrast

AnimationCurve MoreMountains.FeedbacksForThirdParty.MMColorGradingShaker.ShakeContrast = new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.5f, 1), new Keyframe(1, 0))

the curve used to animate the focal length value on

◆ ShakeHueShift

AnimationCurve MoreMountains.FeedbacksForThirdParty.MMColorGradingShaker.ShakeHueShift = new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.5f, 1), new Keyframe(1, 0))

the curve used to animate the aperture value on

◆ ShakePostExposure

AnimationCurve MoreMountains.FeedbacksForThirdParty.MMColorGradingShaker.ShakePostExposure = new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.5f, 1), new Keyframe(1, 0))

the curve used to animate the focus distance value on

◆ ShakeSaturation

AnimationCurve MoreMountains.FeedbacksForThirdParty.MMColorGradingShaker.ShakeSaturation = new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.5f, 1), new Keyframe(1, 0))

the curve used to animate the focal length value on


The documentation for this class was generated from the following file:
  • H:/Code/MoreMountains/feel/Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/PostProcessing/Shakers/MMColorGradingShaker.cs