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Feel
4.3
The best way to improve your game's feel and make it extra juicy
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Properties | |
override Color | TargetColor [get, set] |
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virtual Color | TargetColor [get, set] |
Additional Inherited Members | |
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virtual void | MoveTo (Color newColor) |
virtual void | MoveToAdditive (Color newValue) |
virtual void | MoveToSubtractive (Color newValue) |
virtual void | MoveToRandom () |
virtual void | MoveToRandom (Color min, Color max) |
virtual void | MoveToInstant (Vector4 newValue) |
virtual void | Bump (Color bumpColor) |
virtual void | BumpRandom () |
virtual void | BumpRandom (Color min, Color max) |
override void | Stop () |
Stops all value movement on this spring More... | |
override void | RestoreInitialValue () |
Restores this spring's initial value More... | |
override void | ResetInitialValue () |
Sets the current value of this spring as its new initial value, overriding the previous one More... | |
override void | Finish () |
Moves this spring to its destination and disables it More... | |
void | OnMMEvent (MMSpringColorEvent springEvent) |
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T | Target |
TimeScaleModes | TimeScaleMode |
whether this spring should run on scaled time (and be impacted by time scale changes) or unscaled time (and not be impacted by time scale changes) More... | |
MMChannelModes | ChannelMode |
int | Channel |
the channel to listen to - has to match the one on the feedback More... | |
MMChannel | MMChannelDefinition |
MMSpringColor | ColorSpring |
the spring definition driving all sub spring components for this color spring More... | |
float | BumpMultiplier |
the multiplier to apply when bumping this color spring (increase this if you're not getting enough of the bump color on bump) More... | |
Color | MoveToRandomColorMin |
the min color from which to pick a random color in MoveToRandom mode More... | |
Color | MoveToRandomColorMax |
the max color from which to pick a random color in MoveToRandom mode More... | |
Color | BumpRandomColorMin |
the min color from which to pick a random color in BumpRandom mode More... | |
Color | BumpRandomColorMax |
the max color from which to pick a random color in BumpRandom mode More... | |
Color | TestMoveToColor |
the value to move this spring to when interacting with any of the MoveTo debug buttons in its inspector More... | |
bool | MoveToToolbar |
Color | TestBumpColor |
the amount by which to bump this spring when interacting with the Bump debug button in its inspector More... | |
bool | BumpToToolbar |
bool | OtherControlsToToolbar |
override bool | LowVelocity |
float | DeltaTime |
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override void | UpdateSpringValue () |
Updates the spring's target value More... | |
override void | Initialization () |
Performs initialization for this spring More... | |
override void | GrabCurrentValue () |
Grabs the current value on the spring's target More... | |
virtual void | ApplyValue (Color newColor) |
override void | Awake () |
On awake we self disable More... | |
void | OnDestroy () |
override void | TestMoveTo () |
override void | TestMoveToAdditive () |
override void | TestMoveToSubtractive () |
override void | TestMoveToRandom () |
override void | TestMoveToInstant () |
override void | TestBump () |
override void | TestBumpRandom () |
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bool | _bumping |
Color | _newBumpColor |
Color | _bumpTargetColor |
Color | _initialBumpColor |
Coroutine | _coroutine |
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getset |