Feel
4.3
The best way to improve your game's feel and make it extra juicy
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A class describing the properties of a sequence's track : ID, color (for the inspector), Key (for the recorder), State (for the recorder) More...
Public Member Functions | |
virtual void | SetDefaults (int index) |
Public Attributes | |
int | ID = 0 |
Color | TrackColor |
KeyCode | Key = KeyCode.Space |
bool | Active = true |
MMSequenceTrackStates | State = MMSequenceTrackStates.Idle |
bool | Initialized = false |
A class describing the properties of a sequence's track : ID, color (for the inspector), Key (for the recorder), State (for the recorder)
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virtual |
bool MoreMountains.Feedbacks.MMSequenceTrack.Active = true |
int MoreMountains.Feedbacks.MMSequenceTrack.ID = 0 |
bool MoreMountains.Feedbacks.MMSequenceTrack.Initialized = false |
KeyCode MoreMountains.Feedbacks.MMSequenceTrack.Key = KeyCode.Space |
MMSequenceTrackStates MoreMountains.Feedbacks.MMSequenceTrack.State = MMSequenceTrackStates.Idle |
Color MoreMountains.Feedbacks.MMSequenceTrack.TrackColor |