Feel  5.1
The best way to improve your game's feel and make it extra juicy
MMSequence.cs File Reference

Classes

class  MoreMountains.Feedbacks.MMSequenceNote
 A class describing the contents of a sequence note, basically a timestamp and the ID to play at that timestamp More...
 
class  MoreMountains.Feedbacks.MMSequenceTrack
 A class describing the properties of a sequence's track : ID, color (for the inspector), Key (for the recorder), State (for the recorder) More...
 
class  MoreMountains.Feedbacks.MMSequenceList
 A class used to store sequence notes More...
 
class  MoreMountains.Feedbacks.MMSequence
 This scriptable object holds "sequences", data used to record and play events in sequence MMSequences can be played by MMFeedbacks from their Timing section, by Sequencers and potentially other classes More...
 

Namespaces

namespace  MoreMountains
 
namespace  MoreMountains.Feedbacks
 

Enumerations

enum  MoreMountains.Feedbacks.MMSequenceTrackStates { MoreMountains.Feedbacks.MMSequenceTrackStates.Idle, MoreMountains.Feedbacks.MMSequenceTrackStates.Down, MoreMountains.Feedbacks.MMSequenceTrackStates.Up }
 the possible states for sequence notes More...