Feel  3.16
The best way to improve your game's feel and make it extra juicy
MoreMountains.Feedbacks.MMFeedbackBaseTarget Class Reference

Public Attributes

MMPropertyReceiver Target
 the receiver to write the level to More...
 
MMTweenType LevelCurve = new MMTweenType(new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.3f, 1f), new Keyframe(1, 0)))
 the curve to tween the intensity on More...
 
float RemapLevelZero = 0f
 the value to remap the intensity curve's 0 to More...
 
float RemapLevelOne = 1f
 the value to remap the intensity curve's 1 to More...
 
float InstantLevel
 the value to move the intensity to in instant mode More...
 
float InitialLevel
 the initial value for this level More...
 

Member Data Documentation

◆ InitialLevel

float MoreMountains.Feedbacks.MMFeedbackBaseTarget.InitialLevel

the initial value for this level

◆ InstantLevel

float MoreMountains.Feedbacks.MMFeedbackBaseTarget.InstantLevel

the value to move the intensity to in instant mode

◆ LevelCurve

MMTweenType MoreMountains.Feedbacks.MMFeedbackBaseTarget.LevelCurve = new MMTweenType(new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.3f, 1f), new Keyframe(1, 0)))

the curve to tween the intensity on

◆ RemapLevelOne

float MoreMountains.Feedbacks.MMFeedbackBaseTarget.RemapLevelOne = 1f

the value to remap the intensity curve's 1 to

◆ RemapLevelZero

float MoreMountains.Feedbacks.MMFeedbackBaseTarget.RemapLevelZero = 0f

the value to remap the intensity curve's 0 to

◆ Target

MMPropertyReceiver MoreMountains.Feedbacks.MMFeedbackBaseTarget.Target

the receiver to write the level to


The documentation for this class was generated from the following file: