Feel
5.2
The best way to improve your game's feel and make it extra juicy
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Classes | |
struct | MoreMountains.Feedbacks.TimeScaleProperties |
The different settings you can play with on a time scale event More... | |
struct | MoreMountains.Feedbacks.MMTimeScaleEvent |
struct | MoreMountains.Feedbacks.MMFreezeFrameEvent |
class | MoreMountains.Feedbacks.MMTimeManager |
Put this component in your scene and it'll catch MMFreezeFrameEvents and MMTimeScaleEvents, allowing you to control the flow of time. More... | |
Namespaces | |
namespace | MoreMountains |
namespace | MoreMountains.Feedbacks |
Enumerations | |
enum | MoreMountains.Feedbacks.MMTimeScaleMethods { MoreMountains.Feedbacks.MMTimeScaleMethods.For, MoreMountains.Feedbacks.MMTimeScaleMethods.Reset, MoreMountains.Feedbacks.MMTimeScaleMethods.Unfreeze } |
A list of the methods available to change the current score More... | |
enum | MoreMountains.Feedbacks.MMTimeScaleLerpModes { MoreMountains.Feedbacks.MMTimeScaleLerpModes.Speed, MoreMountains.Feedbacks.MMTimeScaleLerpModes.Duration, MoreMountains.Feedbacks.MMTimeScaleLerpModes.NoInterpolation } |
The possible modes with which to interpolate time scale. Speed is a legacy mode, the recommended mode if you want to lerp timescale would be Duration, which offers the most options and accuracy More... | |