Feel  5.2
The best way to improve your game's feel and make it extra juicy
MMTimeManager.cs File Reference

Classes

struct  MoreMountains.Feedbacks.TimeScaleProperties
 The different settings you can play with on a time scale event More...
 
struct  MoreMountains.Feedbacks.MMTimeScaleEvent
 
struct  MoreMountains.Feedbacks.MMFreezeFrameEvent
 
class  MoreMountains.Feedbacks.MMTimeManager
 Put this component in your scene and it'll catch MMFreezeFrameEvents and MMTimeScaleEvents, allowing you to control the flow of time. More...
 

Namespaces

namespace  MoreMountains
 
namespace  MoreMountains.Feedbacks
 

Enumerations

enum  MoreMountains.Feedbacks.MMTimeScaleMethods { MoreMountains.Feedbacks.MMTimeScaleMethods.For, MoreMountains.Feedbacks.MMTimeScaleMethods.Reset, MoreMountains.Feedbacks.MMTimeScaleMethods.Unfreeze }
 A list of the methods available to change the current score More...
 
enum  MoreMountains.Feedbacks.MMTimeScaleLerpModes { MoreMountains.Feedbacks.MMTimeScaleLerpModes.Speed, MoreMountains.Feedbacks.MMTimeScaleLerpModes.Duration, MoreMountains.Feedbacks.MMTimeScaleLerpModes.NoInterpolation }
 The possible modes with which to interpolate time scale. Speed is a legacy mode, the recommended mode if you want to lerp timescale would be Duration, which offers the most options and accuracy More...