Feel 5.9.1
The best way to improve your game's feel and make it extra juicy
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MMF_CinemachineTransition.cs File Reference

Classes

class  MoreMountains.FeedbacksForThirdParty.MMF_CinemachineTransition
 This feedback will let you change the priorities of your cameras. It requires a bit of setup : adding a MMCinemachinePriorityListener to your different cameras, with unique Channel values on them. Optionally, you can add a MMCinemachinePriorityBrainListener on your Cinemachine Brain to handle different transition types and durations. Then all you have to do is pick a channel and a new priority on your feedback, and play it. Magic transition! More...

Namespaces

namespace  MoreMountains
namespace  MoreMountains.FeedbacksForThirdParty