Add this to a Cinemachine brain and it'll be able to accept custom blend transitions (used with MMFeedbackCinemachineTransition)
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Add this to a Cinemachine brain and it'll be able to accept custom blend transitions (used with MMFeedbackCinemachineTransition)
◆ Awake()
virtual void MoreMountains.FeedbacksForThirdParty.MMCinemachinePriorityBrainListener.Awake |
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On Awake we grab our brain
◆ GetDeltaTime()
virtual float MoreMountains.FeedbacksForThirdParty.MMCinemachinePriorityBrainListener.GetDeltaTime |
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◆ GetTime()
virtual float MoreMountains.FeedbacksForThirdParty.MMCinemachinePriorityBrainListener.GetTime |
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◆ OnDisable()
virtual void MoreMountains.FeedbacksForThirdParty.MMCinemachinePriorityBrainListener.OnDisable |
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Stops listening for events
◆ OnEnable()
virtual void MoreMountains.FeedbacksForThirdParty.MMCinemachinePriorityBrainListener.OnEnable |
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On enable we start listening for events
◆ ResetBlendDefinition()
virtual IEnumerator MoreMountains.FeedbacksForThirdParty.MMCinemachinePriorityBrainListener.ResetBlendDefinition |
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a coroutine used to reset the default transition to its initial value
- Parameters
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- Returns
◆ _coroutine
Coroutine MoreMountains.FeedbacksForThirdParty.MMCinemachinePriorityBrainListener._coroutine |
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◆ TimescaleMode
TimescaleModes MoreMountains.FeedbacksForThirdParty.MMCinemachinePriorityBrainListener.TimescaleMode = TimescaleModes.Scaled |
The documentation for this class was generated from the following file: