Feel
5.2
The best way to improve your game's feel and make it extra juicy
|
Classes | |
class | MoreMountains.Tools.AIActionsList |
class | MoreMountains.Tools.AITransitionsList |
struct | MoreMountains.Tools.AIStateEvent |
class | MoreMountains.Tools.AIState |
A State is a combination of one or more actions, and one or more transitions. An example of a state could be "_patrolling until an enemy gets in range_". More... | |
Namespaces | |
namespace | MoreMountains |
namespace | MoreMountains.Tools |