Feel  5.2
The best way to improve your game's feel and make it extra juicy
AIState.cs File Reference

Classes

class  MoreMountains.Tools.AIActionsList
 
class  MoreMountains.Tools.AITransitionsList
 
struct  MoreMountains.Tools.AIStateEvent
 
class  MoreMountains.Tools.AIState
 A State is a combination of one or more actions, and one or more transitions. An example of a state could be "_patrolling until an enemy gets in range_". More...
 

Namespaces

namespace  MoreMountains
 
namespace  MoreMountains.Tools