Feel 5.9.1
The best way to improve your game's feel and make it extra juicy
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AIState.cs File Reference

Classes

class  MoreMountains.Tools.AIActionsList
class  MoreMountains.Tools.AITransitionsList
struct  MoreMountains.Tools.AIStateEvent
class  MoreMountains.Tools.AIState
 A State is a combination of one or more actions, and one or more transitions. An example of a state could be "_patrolling until an enemy gets in range_". More...

Namespaces

namespace  MoreMountains
namespace  MoreMountains.Tools