Feel
5.1
The best way to improve your game's feel and make it extra juicy
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Public Member Functions | |
MMStateChangeEvent (MMStateMachine< T > stateMachine) | |
Public Attributes | |
GameObject | Target |
MMStateMachine< T > | TargetStateMachine |
T | NewState |
T | PreviousState |
MoreMountains.Tools.MMStateChangeEvent< T >.MMStateChangeEvent | ( | MMStateMachine< T > | stateMachine | ) |
T MoreMountains.Tools.MMStateChangeEvent< T >.NewState |
T MoreMountains.Tools.MMStateChangeEvent< T >.PreviousState |
GameObject MoreMountains.Tools.MMStateChangeEvent< T >.Target |
MMStateMachine<T> MoreMountains.Tools.MMStateChangeEvent< T >.TargetStateMachine |