Feel
4.3
The best way to improve your game's feel and make it extra juicy
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This feedback will let you mute, unmute, play, pause, stop, free or set the volume of a selected track More...
Public Member Functions | |
MMSoundManagerTrackEvent (MMSoundManagerTrackEventTypes trackEventType, MMSoundManager.MMSoundManagerTracks track=MMSoundManager.MMSoundManagerTracks.Master, float volume=1f) | |
Static Public Member Functions | |
static void | Trigger (MMSoundManagerTrackEventTypes trackEventType, MMSoundManager.MMSoundManagerTracks track=MMSoundManager.MMSoundManagerTracks.Master, float volume=1f) |
Public Attributes | |
MMSoundManagerTrackEventTypes | TrackEventType |
the order to pass to the track More... | |
MMSoundManager.MMSoundManagerTracks | Track |
the track to pass the order to More... | |
float | Volume |
if in SetVolume mode, the volume to which to set the track to More... | |
Static Public Attributes | |
static MMSoundManagerTrackEvent | e |
This feedback will let you mute, unmute, play, pause, stop, free or set the volume of a selected track
Example : MMSoundManagerTrackEvent.Trigger(MMSoundManagerTrackEventTypes.PauseTrack,MMSoundManager.MMSoundManagerTracks.UI); will pause the entire UI track
MoreMountains.Tools.MMSoundManagerTrackEvent.MMSoundManagerTrackEvent | ( | MMSoundManagerTrackEventTypes | trackEventType, |
MMSoundManager.MMSoundManagerTracks | track = MMSoundManager.MMSoundManagerTracks.Master , |
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float | volume = 1f |
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static |
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static |
MMSoundManager.MMSoundManagerTracks MoreMountains.Tools.MMSoundManagerTrackEvent.Track |
the track to pass the order to
MMSoundManagerTrackEventTypes MoreMountains.Tools.MMSoundManagerTrackEvent.TrackEventType |
the order to pass to the track
float MoreMountains.Tools.MMSoundManagerTrackEvent.Volume |
if in SetVolume mode, the volume to which to set the track to