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Feel 5.9.1
The best way to improve your game's feel and make it extra juicy
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This feedback will let you mute, unmute, play, pause, stop, free or set the volume of a selected track. More...
Public Member Functions | |
| MMSoundManagerTrackEvent (MMSoundManagerTrackEventTypes trackEventType, MMSoundManager.MMSoundManagerTracks track=MMSoundManager.MMSoundManagerTracks.Master, float volume=1f) | |
Static Public Member Functions | |
| static void | Trigger (MMSoundManagerTrackEventTypes trackEventType, MMSoundManager.MMSoundManagerTracks track=MMSoundManager.MMSoundManagerTracks.Master, float volume=1f) |
Public Attributes | |
| MMSoundManagerTrackEventTypes | TrackEventType |
| the order to pass to the track | |
| MMSoundManager.MMSoundManagerTracks | Track |
| the track to pass the order to | |
| float | Volume |
| if in SetVolume mode, the volume to which to set the track to | |
Static Public Attributes | |
| static MMSoundManagerTrackEvent | e |
This feedback will let you mute, unmute, play, pause, stop, free or set the volume of a selected track.
Example : MMSoundManagerTrackEvent.Trigger(MMSoundManagerTrackEventTypes.PauseTrack,MMSoundManager.MMSoundManagerTracks.UI); will pause the entire UI track
| MoreMountains.Tools.MMSoundManagerTrackEvent.MMSoundManagerTrackEvent | ( | MMSoundManagerTrackEventTypes | trackEventType, |
| MMSoundManager.MMSoundManagerTracks | track = MMSoundManager::MMSoundManagerTracks::Master, | ||
| float | volume = 1f ) |
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static |
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static |
| MMSoundManager.MMSoundManagerTracks MoreMountains.Tools.MMSoundManagerTrackEvent.Track |
the track to pass the order to
| MMSoundManagerTrackEventTypes MoreMountains.Tools.MMSoundManagerTrackEvent.TrackEventType |
the order to pass to the track
| float MoreMountains.Tools.MMSoundManagerTrackEvent.Volume |
if in SetVolume mode, the volume to which to set the track to