Feel
4.3
The best way to improve your game's feel and make it extra juicy
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A simple struct used to store information about the sounds played by the MMSoundManager More...
Public Attributes | |
int | ID |
the ID of the sound More... | |
MMSoundManager.MMSoundManagerTracks | Track |
the track the sound is being played on More... | |
AudioSource | Source |
the associated audiosource More... | |
bool | Persistent |
whether or not this sound will play over multiple scenes More... | |
float | PlaybackTime |
float | PlaybackDuration |
A simple struct used to store information about the sounds played by the MMSoundManager
int MoreMountains.Tools.MMSoundManagerSound.ID |
the ID of the sound
bool MoreMountains.Tools.MMSoundManagerSound.Persistent |
whether or not this sound will play over multiple scenes
float MoreMountains.Tools.MMSoundManagerSound.PlaybackDuration |
float MoreMountains.Tools.MMSoundManagerSound.PlaybackTime |
AudioSource MoreMountains.Tools.MMSoundManagerSound.Source |
the associated audiosource
MMSoundManager.MMSoundManagerTracks MoreMountains.Tools.MMSoundManagerSound.Track |
the track the sound is being played on