Feel 5.9.1
The best way to improve your game's feel and make it extra juicy
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MoreMountains.FeedbacksForThirdParty.MMDepthOfFieldShakeEvent Struct Reference

An event used to trigger vignette shakes. More...

Public Member Functions

delegate void Delegate (AnimationCurve focusDistance, float duration, float remapFocusDistanceMin, float remapFocusDistanceMax, AnimationCurve aperture, float remapApertureMin, float remapApertureMax, AnimationCurve focalLength, float remapFocalLengthMin, float remapFocalLengthMax, bool relativeValues=false, float feedbacksIntensity=1.0f, MMChannelData channelData=null, bool resetShakerValuesAfterShake=true, bool resetTargetValuesAfterShake=true, bool forwardDirection=true, TimescaleModes timescaleMode=TimescaleModes.Scaled, bool stop=false, bool restore=false)

Static Public Member Functions

static void Register (Delegate callback)
static void Unregister (Delegate callback)
static void Trigger (AnimationCurve focusDistance, float duration, float remapFocusDistanceMin, float remapFocusDistanceMax, AnimationCurve aperture, float remapApertureMin, float remapApertureMax, AnimationCurve focalLength, float remapFocalLengthMin, float remapFocalLengthMax, bool relativeValues=false, float feedbacksIntensity=1.0f, MMChannelData channelData=null, bool resetShakerValuesAfterShake=true, bool resetTargetValuesAfterShake=true, bool forwardDirection=true, TimescaleModes timescaleMode=TimescaleModes.Scaled, bool stop=false, bool restore=false)

Detailed Description

An event used to trigger vignette shakes.

Member Function Documentation

◆ Delegate()

delegate void MoreMountains.FeedbacksForThirdParty.MMDepthOfFieldShakeEvent.Delegate ( AnimationCurve focusDistance,
float duration,
float remapFocusDistanceMin,
float remapFocusDistanceMax,
AnimationCurve aperture,
float remapApertureMin,
float remapApertureMax,
AnimationCurve focalLength,
float remapFocalLengthMin,
float remapFocalLengthMax,
bool relativeValues = false,
float feedbacksIntensity = 1.0f,
MMChannelData channelData = null,
bool resetShakerValuesAfterShake = true,
bool resetTargetValuesAfterShake = true,
bool forwardDirection = true,
TimescaleModes timescaleMode = TimescaleModes.Scaled,
bool stop = false,
bool restore = false )

◆ Register()

void MoreMountains.FeedbacksForThirdParty.MMDepthOfFieldShakeEvent.Register ( Delegate callback)
static

◆ Trigger()

void MoreMountains.FeedbacksForThirdParty.MMDepthOfFieldShakeEvent.Trigger ( AnimationCurve focusDistance,
float duration,
float remapFocusDistanceMin,
float remapFocusDistanceMax,
AnimationCurve aperture,
float remapApertureMin,
float remapApertureMax,
AnimationCurve focalLength,
float remapFocalLengthMin,
float remapFocalLengthMax,
bool relativeValues = false,
float feedbacksIntensity = 1::0f,
MMChannelData channelData = null,
bool resetShakerValuesAfterShake = true,
bool resetTargetValuesAfterShake = true,
bool forwardDirection = true,
TimescaleModes timescaleMode = TimescaleModes::Scaled,
bool stop = false,
bool restore = false )
static

◆ Unregister()

void MoreMountains.FeedbacksForThirdParty.MMDepthOfFieldShakeEvent.Unregister ( Delegate callback)
static

The documentation for this struct was generated from the following file:
  • H:/Code/MoreMountains/feel/Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/PostProcessing/Shakers/MMDepthOfFieldShaker.cs