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delegate void | Delegate (float shakeDuration, bool relativeValues, bool modifyColor, Gradient colorOverTime, AnimationCurve intensityCurve, float remapIntensityZero, float remapIntensityOne, AnimationCurve rangeCurve, float remapRangeZero, float remapRangeOne, AnimationCurve shadowStrengthCurve, float remapShadowStrengthZero, float remapShadowStrengthOne, float feedbacksIntensity=1.0f, MMChannelData channelData=null, bool resetShakerValuesAfterShake=true, bool resetTargetValuesAfterShake=true, bool useRange=false, float eventRange=0f, Vector3 eventOriginPosition=default(Vector3)) |
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static void | Register (Delegate callback) |
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static void | Unregister (Delegate callback) |
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static void | Trigger (float shakeDuration, bool relativeValues, bool modifyColor, Gradient colorOverTime, AnimationCurve intensityCurve, float remapIntensityZero, float remapIntensityOne, AnimationCurve rangeCurve, float remapRangeZero, float remapRangeOne, AnimationCurve shadowStrengthCurve, float remapShadowStrengthZero, float remapShadowStrengthOne, float feedbacksIntensity=1.0f, MMChannelData channelData=null, bool resetShakerValuesAfterShake=true, bool resetTargetValuesAfterShake=true, bool useRange=false, float eventRange=0f, Vector3 eventOriginPosition=default(Vector3)) |
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◆ Delegate()
delegate void MoreMountains.Feedbacks.MMLightShakeEvent.Delegate |
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float |
shakeDuration, |
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bool |
relativeValues, |
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bool |
modifyColor, |
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Gradient |
colorOverTime, |
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AnimationCurve |
intensityCurve, |
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float |
remapIntensityZero, |
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float |
remapIntensityOne, |
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AnimationCurve |
rangeCurve, |
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float |
remapRangeZero, |
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float |
remapRangeOne, |
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AnimationCurve |
shadowStrengthCurve, |
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float |
remapShadowStrengthZero, |
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float |
remapShadowStrengthOne, |
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float |
feedbacksIntensity = 1.0f , |
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MMChannelData |
channelData = null , |
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bool |
resetShakerValuesAfterShake = true , |
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bool |
resetTargetValuesAfterShake = true , |
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bool |
useRange = false , |
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float |
eventRange = 0f , |
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Vector3 |
eventOriginPosition = default(Vector3) |
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) |
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◆ Register()
static void MoreMountains.Feedbacks.MMLightShakeEvent.Register |
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Delegate |
callback | ) |
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◆ Trigger()
static void MoreMountains.Feedbacks.MMLightShakeEvent.Trigger |
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float |
shakeDuration, |
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bool |
relativeValues, |
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bool |
modifyColor, |
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Gradient |
colorOverTime, |
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AnimationCurve |
intensityCurve, |
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float |
remapIntensityZero, |
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float |
remapIntensityOne, |
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AnimationCurve |
rangeCurve, |
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float |
remapRangeZero, |
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float |
remapRangeOne, |
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AnimationCurve |
shadowStrengthCurve, |
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float |
remapShadowStrengthZero, |
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float |
remapShadowStrengthOne, |
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float |
feedbacksIntensity = 1.0f , |
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MMChannelData |
channelData = null , |
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bool |
resetShakerValuesAfterShake = true , |
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bool |
resetTargetValuesAfterShake = true , |
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bool |
useRange = false , |
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float |
eventRange = 0f , |
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Vector3 |
eventOriginPosition = default(Vector3) |
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) |
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◆ Unregister()
static void MoreMountains.Feedbacks.MMLightShakeEvent.Unregister |
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Delegate |
callback | ) |
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The documentation for this struct was generated from the following file:
- F:/Github/Store/Feel/Assets/Feel/MMFeedbacks/MMFeedbacks/Shakers/MMLightShaker.cs