Feel  3.16
The best way to improve your game's feel and make it extra juicy
MoreMountains.Feedbacks.MMFlashEvent Struct Reference

Public Member Functions

delegate void Delegate (Color flashColor, float duration, float alpha, int flashID, MMChannelData channelData, TimescaleModes timescaleMode, bool stop=false)
 

Static Public Member Functions

static void Register (Delegate callback)
 
static void Unregister (Delegate callback)
 
static void Trigger (Color flashColor, float duration, float alpha, int flashID, MMChannelData channelData, TimescaleModes timescaleMode, bool stop=false)
 

Member Function Documentation

◆ Delegate()

delegate void MoreMountains.Feedbacks.MMFlashEvent.Delegate ( Color  flashColor,
float  duration,
float  alpha,
int  flashID,
MMChannelData  channelData,
TimescaleModes  timescaleMode,
bool  stop = false 
)

◆ Register()

static void MoreMountains.Feedbacks.MMFlashEvent.Register ( Delegate  callback)
static

◆ Trigger()

static void MoreMountains.Feedbacks.MMFlashEvent.Trigger ( Color  flashColor,
float  duration,
float  alpha,
int  flashID,
MMChannelData  channelData,
TimescaleModes  timescaleMode,
bool  stop = false 
)
static

◆ Unregister()

static void MoreMountains.Feedbacks.MMFlashEvent.Unregister ( Delegate  callback)
static

The documentation for this struct was generated from the following file: