Feel  3.16
The best way to improve your game's feel and make it extra juicy
MoreMountains.Feedbacks.MMCameraShakeEvent Struct Reference

Public Member Functions

delegate void Delegate (float duration, float amplitude, float frequency, float amplitudeX, float amplitudeY, float amplitudeZ, bool infinite=false, MMChannelData channelData=null, bool useUnscaledTime=false)
 

Static Public Member Functions

static void Register (Delegate callback)
 
static void Unregister (Delegate callback)
 
static void Trigger (float duration, float amplitude, float frequency, float amplitudeX, float amplitudeY, float amplitudeZ, bool infinite=false, MMChannelData channelData=null, bool useUnscaledTime=false)
 

Member Function Documentation

◆ Delegate()

delegate void MoreMountains.Feedbacks.MMCameraShakeEvent.Delegate ( float  duration,
float  amplitude,
float  frequency,
float  amplitudeX,
float  amplitudeY,
float  amplitudeZ,
bool  infinite = false,
MMChannelData  channelData = null,
bool  useUnscaledTime = false 
)

◆ Register()

static void MoreMountains.Feedbacks.MMCameraShakeEvent.Register ( Delegate  callback)
static

◆ Trigger()

static void MoreMountains.Feedbacks.MMCameraShakeEvent.Trigger ( float  duration,
float  amplitude,
float  frequency,
float  amplitudeX,
float  amplitudeY,
float  amplitudeZ,
bool  infinite = false,
MMChannelData  channelData = null,
bool  useUnscaledTime = false 
)
static

◆ Unregister()

static void MoreMountains.Feedbacks.MMCameraShakeEvent.Unregister ( Delegate  callback)
static

The documentation for this struct was generated from the following file: