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Feel 5.9.1
The best way to improve your game's feel and make it extra juicy
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An event used to trigger vignette shakes. More...
Public Member Functions | |
| delegate void | Delegate (AnimationCurve animCurve, float duration, float remapMin, float remapMax, bool relativeValue=false, float feedbacksIntensity=1.0f, MMChannelData channelData=null, bool resetShakerValuesAfterShake=true, bool resetTargetValuesAfterShake=true, bool forwardDirection=true, TimescaleModes timescaleMode=TimescaleModes.Scaled, bool stop=false, bool restore=false) |
Static Public Member Functions | |
| static void | Register (Delegate callback) |
| static void | Unregister (Delegate callback) |
| static void | Trigger (AnimationCurve animCurve, float duration, float remapMin, float remapMax, bool relativeValue=false, float feedbacksIntensity=1.0f, MMChannelData channelData=null, bool resetShakerValuesAfterShake=true, bool resetTargetValuesAfterShake=true, bool forwardDirection=true, TimescaleModes timescaleMode=TimescaleModes.Scaled, bool stop=false, bool restore=false) |
An event used to trigger vignette shakes.
| delegate void MoreMountains.Feedbacks.MMCameraFieldOfViewShakeEvent.Delegate | ( | AnimationCurve | animCurve, |
| float | duration, | ||
| float | remapMin, | ||
| float | remapMax, | ||
| bool | relativeValue = false, | ||
| float | feedbacksIntensity = 1.0f, | ||
| MMChannelData | channelData = null, | ||
| bool | resetShakerValuesAfterShake = true, | ||
| bool | resetTargetValuesAfterShake = true, | ||
| bool | forwardDirection = true, | ||
| TimescaleModes | timescaleMode = TimescaleModes.Scaled, | ||
| bool | stop = false, | ||
| bool | restore = false ) |
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