Feel
4.3
The best way to improve your game's feel and make it extra juicy
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An interface classes that want to be saved by the MMPersistencyManager need to implement More...
Public Member Functions | |
string | GetGuid () |
Needs to return a unique Guid used to identify this object More... | |
string | OnSave () |
Returns a savable string containing the object's data More... | |
void | OnLoad (string data) |
Loads the object's data from the passed string and applies it to its properties More... | |
bool | ShouldBeSaved () |
Whether or not this object should be saved More... | |
An interface classes that want to be saved by the MMPersistencyManager need to implement
string MoreMountains.Tools.IMMPersistent.GetGuid | ( | ) |
Needs to return a unique Guid used to identify this object
Implemented in MoreMountains.Tools.MMPersistentBase.
void MoreMountains.Tools.IMMPersistent.OnLoad | ( | string | data | ) |
Loads the object's data from the passed string and applies it to its properties
data |
Implemented in MoreMountains.Tools.MMPersistent, and MoreMountains.Tools.MMPersistentBase.
string MoreMountains.Tools.IMMPersistent.OnSave | ( | ) |
Returns a savable string containing the object's data
Implemented in MoreMountains.Tools.MMPersistent, and MoreMountains.Tools.MMPersistentBase.
bool MoreMountains.Tools.IMMPersistent.ShouldBeSaved | ( | ) |
Whether or not this object should be saved
Implemented in MoreMountains.Tools.MMPersistentBase.