|  | Feel
    5.8
    The best way to improve your game's feel and make it extra juicy | 
A simple class used to control properties on a transform More...
 
 | Public Attributes | |
| bool | ControlPositionX | 
| float | PositionX | 
| bool | ControlPositionY | 
| float | PositionY | 
| bool | ControlPositionZ | 
| float | PositionZ | 
| bool | ControlLocalPositionX | 
| float | LocalPositionX | 
| bool | ControlLocalPositionY | 
| float | LocalPositionY | 
| bool | ControlLocalPositionZ | 
| float | LocalPositionZ | 
| bool | ControlRotationX | 
| float | RotationX | 
| bool | ControlRotationY | 
| float | RotationY | 
| bool | ControlRotationZ | 
| float | RotationZ | 
| bool | ControlLocalRotationX | 
| float | LocalRotationX | 
| bool | ControlLocalRotationY | 
| float | LocalRotationY | 
| bool | ControlLocalRotationZ | 
| float | LocalRotationZ | 
| bool | ControlScaleX | 
| float | ScaleX | 
| bool | ControlScaleY | 
| float | ScaleY | 
| bool | ControlScaleZ | 
| float | ScaleZ | 
| Protected Member Functions | |
| virtual void | Update () | 
| At update, modifies the requested properties  More... | |
| Protected Attributes | |
| Vector3 | _position | 
| Vector3 | _localPosition | 
| Vector3 | _rotation | 
| Vector3 | _localRotation | 
| Vector3 | _scale | 
A simple class used to control properties on a transform
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 | protectedvirtual | 
At update, modifies the requested properties
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 | protected | 
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 | protected | 
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 | protected | 
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 | protected | 
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 | protected | 
| bool MoreMountains.Tools.TransformController.ControlLocalPositionX | 
| bool MoreMountains.Tools.TransformController.ControlLocalPositionY | 
| bool MoreMountains.Tools.TransformController.ControlLocalPositionZ | 
| bool MoreMountains.Tools.TransformController.ControlLocalRotationX | 
| bool MoreMountains.Tools.TransformController.ControlLocalRotationY | 
| bool MoreMountains.Tools.TransformController.ControlLocalRotationZ | 
| bool MoreMountains.Tools.TransformController.ControlPositionX | 
| bool MoreMountains.Tools.TransformController.ControlPositionY | 
| bool MoreMountains.Tools.TransformController.ControlPositionZ | 
| bool MoreMountains.Tools.TransformController.ControlRotationX | 
| bool MoreMountains.Tools.TransformController.ControlRotationY | 
| bool MoreMountains.Tools.TransformController.ControlRotationZ | 
| bool MoreMountains.Tools.TransformController.ControlScaleX | 
| bool MoreMountains.Tools.TransformController.ControlScaleY | 
| bool MoreMountains.Tools.TransformController.ControlScaleZ | 
| float MoreMountains.Tools.TransformController.LocalPositionX | 
| float MoreMountains.Tools.TransformController.LocalPositionY | 
| float MoreMountains.Tools.TransformController.LocalPositionZ | 
| float MoreMountains.Tools.TransformController.LocalRotationX | 
| float MoreMountains.Tools.TransformController.LocalRotationY | 
| float MoreMountains.Tools.TransformController.LocalRotationZ | 
| float MoreMountains.Tools.TransformController.PositionX | 
| float MoreMountains.Tools.TransformController.PositionY | 
| float MoreMountains.Tools.TransformController.PositionZ | 
| float MoreMountains.Tools.TransformController.RotationX | 
| float MoreMountains.Tools.TransformController.RotationY | 
| float MoreMountains.Tools.TransformController.RotationZ | 
| float MoreMountains.Tools.TransformController.ScaleX | 
| float MoreMountains.Tools.TransformController.ScaleY | 
| float MoreMountains.Tools.TransformController.ScaleZ |