Feel
5.1
The best way to improve your game's feel and make it extra juicy
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A simple class used to control properties on a transform More...
Public Attributes | |
bool | ControlPositionX |
float | PositionX |
bool | ControlPositionY |
float | PositionY |
bool | ControlPositionZ |
float | PositionZ |
bool | ControlLocalPositionX |
float | LocalPositionX |
bool | ControlLocalPositionY |
float | LocalPositionY |
bool | ControlLocalPositionZ |
float | LocalPositionZ |
bool | ControlRotationX |
float | RotationX |
bool | ControlRotationY |
float | RotationY |
bool | ControlRotationZ |
float | RotationZ |
bool | ControlLocalRotationX |
float | LocalRotationX |
bool | ControlLocalRotationY |
float | LocalRotationY |
bool | ControlLocalRotationZ |
float | LocalRotationZ |
bool | ControlScaleX |
float | ScaleX |
bool | ControlScaleY |
float | ScaleY |
bool | ControlScaleZ |
float | ScaleZ |
Protected Member Functions | |
virtual void | Update () |
At update, modifies the requested properties More... | |
Protected Attributes | |
Vector3 | _position |
Vector3 | _localPosition |
Vector3 | _rotation |
Vector3 | _localRotation |
Vector3 | _scale |
A simple class used to control properties on a transform
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protectedvirtual |
At update, modifies the requested properties
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bool MoreMountains.Tools.TransformController.ControlLocalPositionX |
bool MoreMountains.Tools.TransformController.ControlLocalPositionY |
bool MoreMountains.Tools.TransformController.ControlLocalPositionZ |
bool MoreMountains.Tools.TransformController.ControlLocalRotationX |
bool MoreMountains.Tools.TransformController.ControlLocalRotationY |
bool MoreMountains.Tools.TransformController.ControlLocalRotationZ |
bool MoreMountains.Tools.TransformController.ControlPositionX |
bool MoreMountains.Tools.TransformController.ControlPositionY |
bool MoreMountains.Tools.TransformController.ControlPositionZ |
bool MoreMountains.Tools.TransformController.ControlRotationX |
bool MoreMountains.Tools.TransformController.ControlRotationY |
bool MoreMountains.Tools.TransformController.ControlRotationZ |
bool MoreMountains.Tools.TransformController.ControlScaleX |
bool MoreMountains.Tools.TransformController.ControlScaleY |
bool MoreMountains.Tools.TransformController.ControlScaleZ |
float MoreMountains.Tools.TransformController.LocalPositionX |
float MoreMountains.Tools.TransformController.LocalPositionY |
float MoreMountains.Tools.TransformController.LocalPositionZ |
float MoreMountains.Tools.TransformController.LocalRotationX |
float MoreMountains.Tools.TransformController.LocalRotationY |
float MoreMountains.Tools.TransformController.LocalRotationZ |
float MoreMountains.Tools.TransformController.PositionX |
float MoreMountains.Tools.TransformController.PositionY |
float MoreMountains.Tools.TransformController.PositionZ |
float MoreMountains.Tools.TransformController.RotationX |
float MoreMountains.Tools.TransformController.RotationY |
float MoreMountains.Tools.TransformController.RotationZ |
float MoreMountains.Tools.TransformController.ScaleX |
float MoreMountains.Tools.TransformController.ScaleY |
float MoreMountains.Tools.TransformController.ScaleZ |