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Feel 5.9.1
The best way to improve your game's feel and make it extra juicy
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This class forces a transform to stay at a fixed position, rotation and/or scale. More...
Public Types | |
| enum | Spaces { World , Local } |
| enum | UpdateModes { Update , FixedUpdate , LateUpdate } |
Public Attributes | |
| UpdateModes | UpdateMode = UpdateModes.LateUpdate |
| Spaces | Space = Spaces.World |
| bool | FixedPosition = true |
| bool | FixedRotation = true |
| bool | FixedScale = true |
| bool | OverridePosition = false |
| Vector3 | OverridePositionValue |
| bool | OverrideRotation = false |
| Vector3 | OverrideRotationValue |
| bool | OverrideScale = false |
| Vector3 | OverrideScaleValue |
Protected Member Functions | |
| virtual void | Awake () |
| virtual void | Initialization () |
| virtual void | Update () |
| virtual void | FixedUpdate () |
| virtual void | LateUpdate () |
| virtual void | StayInPlace () |
Protected Attributes | |
| Vector3 | _initialPosition |
| Quaternion | _initialRotation |
| Vector3 | _initialScale |
This class forces a transform to stay at a fixed position, rotation and/or scale.
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| bool MoreMountains.Tools.MMStayInPlace.FixedPosition = true |
| bool MoreMountains.Tools.MMStayInPlace.FixedRotation = true |
| bool MoreMountains.Tools.MMStayInPlace.FixedScale = true |
| bool MoreMountains.Tools.MMStayInPlace.OverridePosition = false |
| Vector3 MoreMountains.Tools.MMStayInPlace.OverridePositionValue |
| bool MoreMountains.Tools.MMStayInPlace.OverrideRotation = false |
| Vector3 MoreMountains.Tools.MMStayInPlace.OverrideRotationValue |
| bool MoreMountains.Tools.MMStayInPlace.OverrideScale = false |
| Vector3 MoreMountains.Tools.MMStayInPlace.OverrideScaleValue |
| Spaces MoreMountains.Tools.MMStayInPlace.Space = Spaces.World |
| UpdateModes MoreMountains.Tools.MMStayInPlace.UpdateMode = UpdateModes.LateUpdate |