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MoreMountains.Tools.MMSpawnAroundProperties Class Reference

This class is used to describe spawn properties, to be used by the MMSpawnAround class. It's meant to be exposed and used by classes that are designed to spawn objects, typically loot systems More...

Public Types

enum  MMSpawnAroundShapes { MMSpawnAroundShapes.Sphere, MMSpawnAroundShapes.Cube }
 the possible shapes objects can be spawned within More...
 

Public Attributes

MMSpawnAroundShapes Shape = MMSpawnAroundShapes.Sphere
 the shape within which objects should spawn More...
 
Vector3 NormalToSpawnPlane = Vector3.up
 a Vector3 that specifies the normal to the plane you want to spawn objects on (if you want to spawn objects on the x/z plane, the normal to that plane would be the y axis (0,1,0) More...
 
float MinimumSphereRadius = 1f
 the minimum distance to the origin of the spawn at which objects can be spawned More...
 
float MaximumSphereRadius = 2f
 the maximum distance to the origin of the spawn at which objects can be spawned More...
 
Vector3 MinimumCubeBaseSize = Vector3.one
 the minimum size of the cube's base More...
 
Vector3 MaximumCubeBaseSize = new Vector3(2f, 2f, 2f)
 the maximum size of the cube's base More...
 
float MinimumNormalAxisOffset = 0f
 the minimum offset to apply on the normal axis More...
 
float MaximumNormalAxisOffset = 0f
 the maximum offset to apply on the normal axis More...
 
bool UseNormalAxisOffsetCurve = false
 whether or not to use a curve to offset the object's spawn position along the spawn plane More...
 
AnimationCurve NormalOffsetCurve = new AnimationCurve(new Keyframe(0, 1f), new Keyframe(1, 1f))
 a curve used to define how distance to the origin should be altered (potentially above min/max distance) More...
 
float NormalOffsetCurveRemapZero = 0f
 the value to which the curve's zero should be remapped to More...
 
float NormalOffsetCurveRemapOne = 1f
 the value to which the curve's one should be remapped to More...
 
bool InvertNormalOffsetCurve = false
 whether or not to invert the curve (horizontally) More...
 
Vector3 MinimumRotation = Vector3.zero
 the minimum random rotation to apply (in degrees) More...
 
Vector3 MaximumRotation = Vector3.zero
 the maximum random rotation to apply (in degrees) More...
 
Vector3 MinimumScale = Vector3.one
 the minimum random scale to apply More...
 
Vector3 MaximumScale = Vector3.one
 the maximum random scale to apply More...
 

Detailed Description

This class is used to describe spawn properties, to be used by the MMSpawnAround class. It's meant to be exposed and used by classes that are designed to spawn objects, typically loot systems

Member Enumeration Documentation

◆ MMSpawnAroundShapes

the possible shapes objects can be spawned within

Enumerator
Sphere 
Cube 

Member Data Documentation

◆ InvertNormalOffsetCurve

bool MoreMountains.Tools.MMSpawnAroundProperties.InvertNormalOffsetCurve = false

whether or not to invert the curve (horizontally)

◆ MaximumCubeBaseSize

Vector3 MoreMountains.Tools.MMSpawnAroundProperties.MaximumCubeBaseSize = new Vector3(2f, 2f, 2f)

the maximum size of the cube's base

◆ MaximumNormalAxisOffset

float MoreMountains.Tools.MMSpawnAroundProperties.MaximumNormalAxisOffset = 0f

the maximum offset to apply on the normal axis

◆ MaximumRotation

Vector3 MoreMountains.Tools.MMSpawnAroundProperties.MaximumRotation = Vector3.zero

the maximum random rotation to apply (in degrees)

◆ MaximumScale

Vector3 MoreMountains.Tools.MMSpawnAroundProperties.MaximumScale = Vector3.one

the maximum random scale to apply

◆ MaximumSphereRadius

float MoreMountains.Tools.MMSpawnAroundProperties.MaximumSphereRadius = 2f

the maximum distance to the origin of the spawn at which objects can be spawned

◆ MinimumCubeBaseSize

Vector3 MoreMountains.Tools.MMSpawnAroundProperties.MinimumCubeBaseSize = Vector3.one

the minimum size of the cube's base

◆ MinimumNormalAxisOffset

float MoreMountains.Tools.MMSpawnAroundProperties.MinimumNormalAxisOffset = 0f

the minimum offset to apply on the normal axis

◆ MinimumRotation

Vector3 MoreMountains.Tools.MMSpawnAroundProperties.MinimumRotation = Vector3.zero

the minimum random rotation to apply (in degrees)

◆ MinimumScale

Vector3 MoreMountains.Tools.MMSpawnAroundProperties.MinimumScale = Vector3.one

the minimum random scale to apply

◆ MinimumSphereRadius

float MoreMountains.Tools.MMSpawnAroundProperties.MinimumSphereRadius = 1f

the minimum distance to the origin of the spawn at which objects can be spawned

◆ NormalOffsetCurve

AnimationCurve MoreMountains.Tools.MMSpawnAroundProperties.NormalOffsetCurve = new AnimationCurve(new Keyframe(0, 1f), new Keyframe(1, 1f))

a curve used to define how distance to the origin should be altered (potentially above min/max distance)

◆ NormalOffsetCurveRemapOne

float MoreMountains.Tools.MMSpawnAroundProperties.NormalOffsetCurveRemapOne = 1f

the value to which the curve's one should be remapped to

◆ NormalOffsetCurveRemapZero

float MoreMountains.Tools.MMSpawnAroundProperties.NormalOffsetCurveRemapZero = 0f

the value to which the curve's zero should be remapped to

◆ NormalToSpawnPlane

Vector3 MoreMountains.Tools.MMSpawnAroundProperties.NormalToSpawnPlane = Vector3.up

a Vector3 that specifies the normal to the plane you want to spawn objects on (if you want to spawn objects on the x/z plane, the normal to that plane would be the y axis (0,1,0)

◆ Shape

MMSpawnAroundShapes MoreMountains.Tools.MMSpawnAroundProperties.Shape = MMSpawnAroundShapes.Sphere

the shape within which objects should spawn

◆ UseNormalAxisOffsetCurve

bool MoreMountains.Tools.MMSpawnAroundProperties.UseNormalAxisOffsetCurve = false

whether or not to use a curve to offset the object's spawn position along the spawn plane


The documentation for this class was generated from the following file: