|  | Feel
    5.8
    The best way to improve your game's feel and make it extra juicy | 
A class to use to get more controlled randomness, taking values out of the bag randomly, and never getting them again. More...
| Public Member Functions | |
| MMShufflebag (int initialCapacity) | |
| Initializes the shufflebag  More... | |
| virtual void | Add (T item, int quantity) | 
| Adds the specified quantity of the item to the bag  More... | |
| T | Pick () | 
| Returns a random item from the bag  More... | |
| Protected Attributes | |
| List< T > | _contents | 
| T | _currentItem | 
| int | _currentIndex = -1 | 
| Properties | |
| virtual int | Capacity  [get] | 
| virtual int | Size  [get] | 
A class to use to get more controlled randomness, taking values out of the bag randomly, and never getting them again.
Usage :
var shuffleBag = new ShuffleBag(40); for (int i = 0; i<40; i++) { newValue = something; shuffleBag.Add(newValue, amount); }
then : float something = shuffleBag.Pick();
| MoreMountains.Tools.MMShufflebag< T >.MMShufflebag | ( | int | initialCapacity | ) | 
Initializes the shufflebag
| initialCapacity | 
| 
 | virtual | 
Adds the specified quantity of the item to the bag
| item | |
| quantity | 
| T MoreMountains.Tools.MMShufflebag< T >.Pick | ( | ) | 
Returns a random item from the bag
| 
 | protected | 
| 
 | protected | 
| 
 | protected | 
| 
 | get | 
| 
 | get |