Feel  3.16
The best way to improve your game's feel and make it extra juicy
MoreMountains.Tools.MMSceneLoadingAntiSpill Class Reference

This helper class, meant to be used by the MMAdditiveSceneLoadingManager, creates a temporary scene to store objects that might get instantiated, and empties it in the destination scene once loading is complete More...

Public Member Functions

virtual void PrepareAntiFill (string sceneToLoadName, string antiSpillSceneName="")
 Creates the temporary scene More...
 

Protected Member Functions

virtual void PrepareAntiFillOnSceneLoaded (Scene newScene, LoadSceneMode mode)
 When not creating an anti fill scene, acts once the scene has been actually created and is ready to be set active This is bypassed when creating the scene More...
 
virtual void PrepareAntiFillSetSceneActive ()
 Sets the anti spill scene active More...
 
virtual void OnActiveSceneChanged (Scene from, Scene to)
 Once the destination scene has been loaded, we catch that event and prepare to empty More...
 
virtual void EmptyAntiSpillScene ()
 Empties the contents of the anti spill scene into the destination scene More...
 

Protected Attributes

Scene _antiSpillScene
 
Scene _destinationScene
 
UnityAction< Scene, Scene > _onActiveSceneChangedCallback
 
string _sceneToLoadName
 
string _antiSpillSceneName
 
List< GameObject > _spillSceneRoots = new List<GameObject>(50)
 

Static Protected Attributes

static List< string > _scenesInBuild
 

Detailed Description

This helper class, meant to be used by the MMAdditiveSceneLoadingManager, creates a temporary scene to store objects that might get instantiated, and empties it in the destination scene once loading is complete

Member Function Documentation

◆ EmptyAntiSpillScene()

virtual void MoreMountains.Tools.MMSceneLoadingAntiSpill.EmptyAntiSpillScene ( )
protectedvirtual

Empties the contents of the anti spill scene into the destination scene

◆ OnActiveSceneChanged()

virtual void MoreMountains.Tools.MMSceneLoadingAntiSpill.OnActiveSceneChanged ( Scene  from,
Scene  to 
)
protectedvirtual

Once the destination scene has been loaded, we catch that event and prepare to empty

Parameters
from
to

◆ PrepareAntiFill()

virtual void MoreMountains.Tools.MMSceneLoadingAntiSpill.PrepareAntiFill ( string  sceneToLoadName,
string  antiSpillSceneName = "" 
)
virtual

Creates the temporary scene

Parameters
sceneToLoadName

◆ PrepareAntiFillOnSceneLoaded()

virtual void MoreMountains.Tools.MMSceneLoadingAntiSpill.PrepareAntiFillOnSceneLoaded ( Scene  newScene,
LoadSceneMode  mode 
)
protectedvirtual

When not creating an anti fill scene, acts once the scene has been actually created and is ready to be set active This is bypassed when creating the scene

Parameters
newScene
mode

◆ PrepareAntiFillSetSceneActive()

virtual void MoreMountains.Tools.MMSceneLoadingAntiSpill.PrepareAntiFillSetSceneActive ( )
protectedvirtual

Sets the anti spill scene active

Member Data Documentation

◆ _antiSpillScene

Scene MoreMountains.Tools.MMSceneLoadingAntiSpill._antiSpillScene
protected

◆ _antiSpillSceneName

string MoreMountains.Tools.MMSceneLoadingAntiSpill._antiSpillSceneName
protected

◆ _destinationScene

Scene MoreMountains.Tools.MMSceneLoadingAntiSpill._destinationScene
protected

◆ _onActiveSceneChangedCallback

UnityAction<Scene, Scene> MoreMountains.Tools.MMSceneLoadingAntiSpill._onActiveSceneChangedCallback
protected

◆ _scenesInBuild

List<string> MoreMountains.Tools.MMSceneLoadingAntiSpill._scenesInBuild
staticprotected

◆ _sceneToLoadName

string MoreMountains.Tools.MMSceneLoadingAntiSpill._sceneToLoadName
protected

◆ _spillSceneRoots

List<GameObject> MoreMountains.Tools.MMSceneLoadingAntiSpill._spillSceneRoots = new List<GameObject>(50)
protected

The documentation for this class was generated from the following file: