Feel
4.1.2
The best way to improve your game's feel and make it extra juicy

A loot table helper that can be used to randomly pick objects out of a weighted list This design pattern was described in more details by Daniel Cook in 2014 in his blog : https://lostgarden.home.blog/2014/12/08/lootdroptables/ More...
Public Member Functions  
virtual void  ComputeWeights () 
Determines, for each object in the table, its chance percentage, based on the specified weights More...  
virtual T  GetLoot () 
Returns one object from the table, picked randomly More...  
Public Attributes  
List< T >  ObjectsToLoot 
the list of objects that have a chance of being returned by the table More...  
float  WeightsTotal 
the total amount of weights, for debug purposes only More...  
Protected Attributes  
float  _maximumWeightSoFar = 0f 
bool  _weightsComputed = false 
A loot table helper that can be used to randomly pick objects out of a weighted list This design pattern was described in more details by Daniel Cook in 2014 in his blog : https://lostgarden.home.blog/2014/12/08/lootdroptables/
This generic LootTable defines a list of objects to loot, each of them weighted. The weights don't have to add to a certain number, they're relative to each other. The ComputeWeights method determines, based on these weights, the chance percentage of each object to be picked The GetLoot method returns one object, picked randomly from the table
T  
V 
T  :  MMLoot<V> 

virtual 
Determines, for each object in the table, its chance percentage, based on the specified weights

virtual 
Returns one object from the table, picked randomly

protected 

protected 
List<T> MoreMountains.Tools.MMLootTable< T, V >.ObjectsToLoot 
the list of objects that have a chance of being returned by the table
float MoreMountains.Tools.MMLootTable< T, V >.WeightsTotal 
the total amount of weights, for debug purposes only