Feel
4.3
The best way to improve your game's feel and make it extra juicy
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A class used to store gyro properties per camera More...
Public Attributes | |
Transform | LookAt |
the transform this camera should look at More... | |
Transform | RotationCenter |
the transform this camera should rotate around More... | |
Vector2 | MinRotation = new Vector2(-2f, -2f) |
the minimum rotation to apply to this camera (in degrees) More... | |
Vector2 | MaxRotation = new Vector2(2f, 2f) |
the maximum rotation to apply to this camera (in degrees) More... | |
Transform | AnimatedPosition |
a transform to follow if the camera is animated More... | |
Vector3 | InitialAngles |
the camera's initial angles More... | |
Vector3 | InitialPosition |
the camera's initial position More... | |
A class used to store gyro properties per camera
Transform MoreMountains.Tools.MMGyroCam.AnimatedPosition |
a transform to follow if the camera is animated
Vector3 MoreMountains.Tools.MMGyroCam.InitialAngles |
the camera's initial angles
Vector3 MoreMountains.Tools.MMGyroCam.InitialPosition |
the camera's initial position
Transform MoreMountains.Tools.MMGyroCam.LookAt |
the transform this camera should look at
Vector2 MoreMountains.Tools.MMGyroCam.MaxRotation = new Vector2(2f, 2f) |
the maximum rotation to apply to this camera (in degrees)
Vector2 MoreMountains.Tools.MMGyroCam.MinRotation = new Vector2(-2f, -2f) |
the minimum rotation to apply to this camera (in degrees)
Transform MoreMountains.Tools.MMGyroCam.RotationCenter |
the transform this camera should rotate around