Feel
4.3
The best way to improve your game's feel and make it extra juicy
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Add this component to an object and it'll let you display a gizmo for its position or collider, and an optional text More...
Public Attributes | |
bool | DisplayGizmo = true |
if this is true, gizmos will be displayed, if this is false, gizmos won't be displayed More... | |
GizmoTypes | GizmoType = GizmoTypes.Position |
what the gizmos should represent. Collider will show the bounds of the associated collider, Position will show the position of the object More... | |
DisplayModes | DisplayMode = DisplayModes.Always |
whether gizmos should always be displayed, or only when selected More... | |
Color | GizmoColor = MMColors.ReunoYellow |
the color of the collider or position gizmo More... | |
PositionModes | PositionMode = PositionModes.Point |
the shape of the gizmo when in position mode More... | |
Texture | PositionTexture |
the texture to display as a gizmo when in position & texture mode More... | |
Vector2 | TextureSize = new Vector2(50f,50f) |
the size of the texture to display as a gizmo More... | |
float | PositionSize = 0.2f |
the size of the gizmo when in position mode More... | |
ColliderRenderTypes | ColliderRenderType = ColliderRenderTypes.Full |
whether to display the collider gizmo as a wire or a full mesh More... | |
float | ViewDistance = 20f |
the distance from the scene view camera beyond which the gizmo won't be displayed More... | |
Vector3 | GizmoOffset = Vector3.zero |
an offset to apply when drawing a collider or position gizmo More... | |
bool | LockX = false |
whether or not to lock the position of the gizmo on the x axis, regardless of the position of the object More... | |
float | LockedX = 0f |
the position at which to put the gizmo when locked on the x axis More... | |
bool | LockY = false |
whether or not to lock the position of the gizmo on the y axis, regardless of the position of the object More... | |
float | LockedY = 0f |
the position at which to put the gizmo when locked on the y axis More... | |
bool | LockZ = false |
whether or not to lock the position of the gizmo on the z axis, regardless of the position of the object More... | |
float | LockedZ = 0f |
the position at which to put the gizmo when locked on the z axis More... | |
bool | DisplayText = false |
whether or not to display text on that gizmo More... | |
TextModes | TextMode |
what to display as text for that gizmo (some custom text, the object's name, position, rotation, scale, or a target property) More... | |
string | TextToDisplay = "Some Text" |
when in CustomText mode, the text to display on that gizmo More... | |
Vector3 | TextOffset = new Vector3(0f, 0.5f, 0f) |
the offset to apply to the text More... | |
FontStyle | TextFontStyle = FontStyle.Normal |
what style to use for the text's font More... | |
int | TextSize = 12 |
the size of the text's font More... | |
Color | TextColor = MMColors.ReunoYellow |
the color in which to display the gizmo's text More... | |
Color | TextBackgroundColor = new Color(0,0,0,0.3f) |
the color of the background behind the text More... | |
Vector4 | TextPadding = new Vector4(5,0,5,0) |
the padding to apply to the text's background More... | |
float | TextMaxDistance = 14f |
the distance from the scene view camera beyond which the gizmo text won't be displayed More... | |
MMPropertyPicker | TargetProperty |
when in Property mode, the property whose value to display on the gizmo More... | |
Protected Member Functions | |
virtual void | Awake () |
If we're not in editor, we disable ourselves More... | |
Properties | |
virtual bool | Initialized [get, set] |
virtual SphereCollider | _sphereCollider [get, set] |
virtual BoxCollider | _boxCollider [get, set] |
virtual MeshCollider | _meshCollider [get, set] |
virtual CircleCollider2D | _circleCollider2D [get, set] |
virtual BoxCollider2D | _boxCollider2D [get, set] |
virtual Vector3 | _vector3Zero [get, set] |
virtual Vector3 | _newPosition [get, set] |
virtual Vector2 | _worldToGUIPosition [get, set] |
virtual Rect | _textureRect [get, set] |
virtual GUIStyle | _textGUIStyle [get, set] |
virtual string | _textToDisplay [get, set] |
virtual bool | _sphereColliderNotNull [get, set] |
virtual bool | _boxColliderNotNull [get, set] |
virtual bool | _meshColliderNotNull [get, set] |
virtual bool | _circleCollider2DNotNull [get, set] |
virtual bool | _boxCollider2DNotNull [get, set] |
virtual bool | _positionTextureNotNull [get, set] |
Add this component to an object and it'll let you display a gizmo for its position or collider, and an optional text
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If we're not in editor, we disable ourselves
ColliderRenderTypes MoreMountains.Tools.MMGizmo.ColliderRenderType = ColliderRenderTypes.Full |
whether to display the collider gizmo as a wire or a full mesh
bool MoreMountains.Tools.MMGizmo.DisplayGizmo = true |
if this is true, gizmos will be displayed, if this is false, gizmos won't be displayed
DisplayModes MoreMountains.Tools.MMGizmo.DisplayMode = DisplayModes.Always |
whether gizmos should always be displayed, or only when selected
bool MoreMountains.Tools.MMGizmo.DisplayText = false |
whether or not to display text on that gizmo
Color MoreMountains.Tools.MMGizmo.GizmoColor = MMColors.ReunoYellow |
the color of the collider or position gizmo
Vector3 MoreMountains.Tools.MMGizmo.GizmoOffset = Vector3.zero |
an offset to apply when drawing a collider or position gizmo
GizmoTypes MoreMountains.Tools.MMGizmo.GizmoType = GizmoTypes.Position |
what the gizmos should represent. Collider will show the bounds of the associated collider, Position will show the position of the object
float MoreMountains.Tools.MMGizmo.LockedX = 0f |
the position at which to put the gizmo when locked on the x axis
float MoreMountains.Tools.MMGizmo.LockedY = 0f |
the position at which to put the gizmo when locked on the y axis
float MoreMountains.Tools.MMGizmo.LockedZ = 0f |
the position at which to put the gizmo when locked on the z axis
bool MoreMountains.Tools.MMGizmo.LockX = false |
whether or not to lock the position of the gizmo on the x axis, regardless of the position of the object
bool MoreMountains.Tools.MMGizmo.LockY = false |
whether or not to lock the position of the gizmo on the y axis, regardless of the position of the object
bool MoreMountains.Tools.MMGizmo.LockZ = false |
whether or not to lock the position of the gizmo on the z axis, regardless of the position of the object
PositionModes MoreMountains.Tools.MMGizmo.PositionMode = PositionModes.Point |
the shape of the gizmo when in position mode
float MoreMountains.Tools.MMGizmo.PositionSize = 0.2f |
the size of the gizmo when in position mode
Texture MoreMountains.Tools.MMGizmo.PositionTexture |
the texture to display as a gizmo when in position & texture mode
MMPropertyPicker MoreMountains.Tools.MMGizmo.TargetProperty |
when in Property mode, the property whose value to display on the gizmo
Color MoreMountains.Tools.MMGizmo.TextBackgroundColor = new Color(0,0,0,0.3f) |
the color of the background behind the text
Color MoreMountains.Tools.MMGizmo.TextColor = MMColors.ReunoYellow |
the color in which to display the gizmo's text
FontStyle MoreMountains.Tools.MMGizmo.TextFontStyle = FontStyle.Normal |
what style to use for the text's font
float MoreMountains.Tools.MMGizmo.TextMaxDistance = 14f |
the distance from the scene view camera beyond which the gizmo text won't be displayed
TextModes MoreMountains.Tools.MMGizmo.TextMode |
what to display as text for that gizmo (some custom text, the object's name, position, rotation, scale, or a target property)
Vector3 MoreMountains.Tools.MMGizmo.TextOffset = new Vector3(0f, 0.5f, 0f) |
the offset to apply to the text
Vector4 MoreMountains.Tools.MMGizmo.TextPadding = new Vector4(5,0,5,0) |
the padding to apply to the text's background
int MoreMountains.Tools.MMGizmo.TextSize = 12 |
the size of the text's font
string MoreMountains.Tools.MMGizmo.TextToDisplay = "Some Text" |
when in CustomText mode, the text to display on that gizmo
Vector2 MoreMountains.Tools.MMGizmo.TextureSize = new Vector2(50f,50f) |
the size of the texture to display as a gizmo
float MoreMountains.Tools.MMGizmo.ViewDistance = 20f |
the distance from the scene view camera beyond which the gizmo won't be displayed
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