Add this component to an object, and it'll let you easily trigger UnityEvents when the event of the specified name is triggered
More...
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string | EventName = "Load" |
| the name of the event you want to listen for More...
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UnityEvent | OnMMGameEvent |
| a UnityEvent hook you can use to call methods when the specified event gets triggered More...
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virtual void | OnEnable () |
| On enable, we start listening for MMGameEvents. You may want to extend that to listen to other types of events. More...
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virtual void | OnDisable () |
| On disable, we stop listening for MMGameEvents. You may want to extend that to stop listening to other types of events. More...
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Add this component to an object, and it'll let you easily trigger UnityEvents when the event of the specified name is triggered
◆ OnDisable()
virtual void MoreMountains.Tools.MMGameEventListener.OnDisable |
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protectedvirtual |
On disable, we stop listening for MMGameEvents. You may want to extend that to stop listening to other types of events.
◆ OnEnable()
virtual void MoreMountains.Tools.MMGameEventListener.OnEnable |
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protectedvirtual |
On enable, we start listening for MMGameEvents. You may want to extend that to listen to other types of events.
◆ OnMMEvent()
void MoreMountains.Tools.MMGameEventListener.OnMMEvent |
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MMGameEvent |
gameEvent | ) |
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When a MMGameEvent happens, we trigger our UnityEvent if necessary
- Parameters
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◆ EventName
string MoreMountains.Tools.MMGameEventListener.EventName = "Load" |
the name of the event you want to listen for
◆ OnMMGameEvent
UnityEvent MoreMountains.Tools.MMGameEventListener.OnMMGameEvent |
a UnityEvent hook you can use to call methods when the specified event gets triggered
The documentation for this class was generated from the following file: