Feel
5.2
The best way to improve your game's feel and make it extra juicy
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Add this class to an empty object in your scene and it'll act as a point of control to enable or disable logs and debug draws More...
Public Attributes | |
bool | DebugLogsEnabled = true |
whether or not debug logs (MMDebug.DebugLogTime, MMDebug.DebugOnScreen) should be displayed More... | |
bool | DebugDrawEnabled = true |
whether or not debug draws should be executed More... | |
Protected Member Functions | |
virtual void | Awake () |
On Awake we turn our static debug checks on or off More... | |
Add this class to an empty object in your scene and it'll act as a point of control to enable or disable logs and debug draws
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protectedvirtual |
On Awake we turn our static debug checks on or off
bool MoreMountains.Tools.MMDebugController.DebugDrawEnabled = true |
whether or not debug draws should be executed
bool MoreMountains.Tools.MMDebugController.DebugLogsEnabled = true |
whether or not debug logs (MMDebug.DebugLogTime, MMDebug.DebugOnScreen) should be displayed