This class will create a cone of vision defined by an angle and a distance around a point. It will look for targets within that field, and draw a mesh to show the cone of vision initially inspired by this great tutorial by Sebastian Lague : https://www.youtube.com/watch?v=rQG9aUWarwE - check out his tutorials, they're amazing!
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This class will create a cone of vision defined by an angle and a distance around a point. It will look for targets within that field, and draw a mesh to show the cone of vision initially inspired by this great tutorial by Sebastian Lague : https://www.youtube.com/watch?v=rQG9aUWarwE - check out his tutorials, they're amazing!
◆ Awake()
| virtual void MoreMountains.Tools.MMConeOfVision.Awake |
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protectedvirtual |
◆ DrawMesh()
| virtual void MoreMountains.Tools.MMConeOfVision.DrawMesh |
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protectedvirtual |
◆ LateUpdate()
| virtual void MoreMountains.Tools.MMConeOfVision.LateUpdate |
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protectedvirtual |
◆ ScanForTargets()
| virtual void MoreMountains.Tools.MMConeOfVision.ScanForTargets |
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protectedvirtual |
◆ SetDirectionAndAngles()
| virtual void MoreMountains.Tools.MMConeOfVision.SetDirectionAndAngles |
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Vector3 | direction, |
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Vector3 | eulerAngles ) |
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virtual |
◆ _direction
| Vector3 MoreMountains.Tools.MMConeOfVision._direction |
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◆ _directionToTarget
| Vector3 MoreMountains.Tools.MMConeOfVision._directionToTarget |
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protected |
◆ _distanceToTarget
| float MoreMountains.Tools.MMConeOfVision._distanceToTarget |
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protected |
◆ _lastScanTimestamp
| float MoreMountains.Tools.MMConeOfVision._lastScanTimestamp |
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protected |
◆ _maxPoint
| Vector3 MoreMountains.Tools.MMConeOfVision._maxPoint |
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protected |
◆ _minPoint
| Vector3 MoreMountains.Tools.MMConeOfVision._minPoint |
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protected |
◆ _numberOfVerticesLastTime
| int MoreMountains.Tools.MMConeOfVision._numberOfVerticesLastTime = 0 |
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◆ _oldViewCast
◆ _raycastAtAngleHit
| RaycastHit MoreMountains.Tools.MMConeOfVision._raycastAtAngleHit |
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protected |
◆ _returnRaycastData
| RaycastData MoreMountains.Tools.MMConeOfVision._returnRaycastData |
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◆ _target
| Transform MoreMountains.Tools.MMConeOfVision._target |
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◆ _targetsWithinDistance
| Collider [] MoreMountains.Tools.MMConeOfVision._targetsWithinDistance |
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◆ _triangles
| int [] MoreMountains.Tools.MMConeOfVision._triangles |
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protected |
◆ _vertices
| Vector3 [] MoreMountains.Tools.MMConeOfVision._vertices |
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protected |
◆ _viewCast
◆ _viewPoints
| List<Vector3> MoreMountains.Tools.MMConeOfVision._viewPoints = new List<Vector3>() |
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protected |
◆ _visionMesh
| Mesh MoreMountains.Tools.MMConeOfVision._visionMesh |
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◆ Direction
| Vector3 MoreMountains.Tools.MMConeOfVision.Direction |
◆ EdgePrecision
| int MoreMountains.Tools.MMConeOfVision.EdgePrecision = 3 |
◆ EdgeThreshold
| float MoreMountains.Tools.MMConeOfVision.EdgeThreshold = 0.5f |
◆ EulerAngles
| Vector3 MoreMountains.Tools.MMConeOfVision.EulerAngles |
◆ MeshDensity
| float MoreMountains.Tools.MMConeOfVision.MeshDensity = 0.2f |
◆ ObstacleMask
| LayerMask MoreMountains.Tools.MMConeOfVision.ObstacleMask |
◆ Offset
| Vector3 MoreMountains.Tools.MMConeOfVision.Offset |
◆ ScanFrequencyInSeconds
| float MoreMountains.Tools.MMConeOfVision.ScanFrequencyInSeconds = 1f |
◆ ShouldDrawMesh
| bool MoreMountains.Tools.MMConeOfVision.ShouldDrawMesh = true |
◆ ShouldScanForTargets
| bool MoreMountains.Tools.MMConeOfVision.ShouldScanForTargets = true |
◆ TargetMask
| LayerMask MoreMountains.Tools.MMConeOfVision.TargetMask |
◆ VisibleTargets
| List<Transform> MoreMountains.Tools.MMConeOfVision.VisibleTargets = new List<Transform>() |
◆ VisionAngle
| float MoreMountains.Tools.MMConeOfVision.VisionAngle = 20f |
◆ VisionMeshFilter
| MeshFilter MoreMountains.Tools.MMConeOfVision.VisionMeshFilter |
◆ VisionRadius
| float MoreMountains.Tools.MMConeOfVision.VisionRadius = 5f |
◆ Center
| virtual Vector3 MoreMountains.Tools.MMConeOfVision.Center |
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get |
The documentation for this class was generated from the following file:
- H:/Code/MoreMountains/feel/Assets/Feel/MMTools/Accessories/MMVision/MMConeOfVision.cs