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MoreMountains.Tools.MMCinemachineZone3D Class Reference

3D Implementation of the CinemachineZone abstract class More...

Inheritance diagram for MoreMountains.Tools.MMCinemachineZone3D:
MoreMountains.Tools.MMCinemachineZone

Protected Attributes

Collider _collider
 
Collider _confinerCollider
 
Rigidbody _confinerRigidbody
 
BoxCollider _boxCollider
 
SphereCollider _sphereCollider
 
- Protected Attributes inherited from MoreMountains.Tools.MMCinemachineZone
GameObject _confinerGameObject
 
Vector3 _gizmoSize
 

Additional Inherited Members

- Public Types inherited from MoreMountains.Tools.MMCinemachineZone
enum  Modes { Modes.Enable, Modes.Priority }
 
- Public Attributes inherited from MoreMountains.Tools.MMCinemachineZone
Modes Mode = Modes.Enable
 whether to enable/disable virtual cameras, or to play on their priority for transitions More...
 
bool CameraStartsActive = false
 whether or not the camera in this zone should start active More...
 
int EnabledPriority = 10
 when in priority mode, the priority this camera should have when the zone is active More...
 
int DisabledPriority = 0
 when in priority mode, the priority this camera should have when the zone is inactive More...
 
LayerMask TriggerMask
 a layermask containing all the layers that should activate this zone More...
 
bool SetupConfinerOnStart = false
 whether or not the zone should auto setup its camera's confiner on start - alternative is to manually click the ManualSetupConfiner, or do your own setup More...
 
bool GenerateConfinerSetup
 a debug button used to setup the confiner on click More...
 
bool CurrentRoom = false
 whether this room is the current room or not More...
 
bool RoomVisited = false
 whether this room has already been visited or not More...
 
UnityEvent OnEnterZoneForTheFirstTimeEvent
 a UnityEvent to trigger when entering the zone for the first time More...
 
UnityEvent OnEnterZoneEvent
 a UnityEvent to trigger when entering the zone More...
 
UnityEvent OnExitZoneEvent
 a UnityEvent to trigger when exiting the zone More...
 
List< GameObject > ActivationList
 a list of gameobjects to enable when entering the zone, and disable when exiting it More...
 
bool DrawGizmos = true
 whether or not to draw shape gizmos to help visualize the zone's bounds More...
 
Color GizmosColor
 the color of the gizmos to draw in edit mode More...
 

Detailed Description

3D Implementation of the CinemachineZone abstract class

Member Data Documentation

◆ _boxCollider

BoxCollider MoreMountains.Tools.MMCinemachineZone3D._boxCollider
protected

◆ _collider

Collider MoreMountains.Tools.MMCinemachineZone3D._collider
protected

◆ _confinerCollider

Collider MoreMountains.Tools.MMCinemachineZone3D._confinerCollider
protected

◆ _confinerRigidbody

Rigidbody MoreMountains.Tools.MMCinemachineZone3D._confinerRigidbody
protected

◆ _sphereCollider

SphereCollider MoreMountains.Tools.MMCinemachineZone3D._sphereCollider
protected

The documentation for this class was generated from the following file: