Add this class to an object (usually a sprite) and it'll face the camera at all times
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Add this class to an object (usually a sprite) and it'll face the camera at all times
◆ Awake()
virtual void MoreMountains.Tools.MMBillboard.Awake |
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On awake we grab a camera if needed, and nest our object
◆ GrabMainCamera()
virtual void MoreMountains.Tools.MMBillboard.GrabMainCamera |
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◆ NestThisObject()
virtual void MoreMountains.Tools.MMBillboard.NestThisObject |
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Nests this object below a parent container
◆ Update()
virtual void MoreMountains.Tools.MMBillboard.Update |
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On update, we change our parent container's rotation to face the camera
◆ _parentContainer
GameObject MoreMountains.Tools.MMBillboard._parentContainer |
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◆ GrabMainCameraOnStart
bool MoreMountains.Tools.MMBillboard.GrabMainCameraOnStart = true |
whether or not this object should automatically grab a camera on start
◆ NestObject
bool MoreMountains.Tools.MMBillboard.NestObject = true |
whether or not to nest this object below a parent container
◆ OffsetDirection
Vector3 MoreMountains.Tools.MMBillboard.OffsetDirection = Vector3.back |
the Vector3 to offset the look at direction by
◆ Up
Vector3 MoreMountains.Tools.MMBillboard.Up = Vector3.up |
the Vector3 to consider as "world up"
◆ MainCamera
virtual Camera MoreMountains.Tools.MMBillboard.MainCamera |
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getset |
The documentation for this class was generated from the following file:
- F:/Github/Store/Feel/Assets/Feel/MMTools/Accessories/MMCamera/MMBillboard.cs