Feel  3.16
The best way to improve your game's feel and make it extra juicy
MoreMountains.Tools.MMAutoInputModule Class Reference

This helper class handles adding the appropriate input module depending on whether the project is using the old or new input system More...

Inheritance diagram for MoreMountains.Tools.MMAutoInputModule:

Protected Member Functions

virtual void Awake ()
 On Awake, we initialize the input module More...
 
virtual IEnumerator InitializeInputModule ()
 We add the appropriate input module More...
 

Protected Attributes

GameObject _eventSystemGameObject
 

Detailed Description

This helper class handles adding the appropriate input module depending on whether the project is using the old or new input system

Member Function Documentation

◆ Awake()

virtual void MoreMountains.Tools.MMAutoInputModule.Awake ( )
protectedvirtual

On Awake, we initialize the input module

◆ InitializeInputModule()

virtual IEnumerator MoreMountains.Tools.MMAutoInputModule.InitializeInputModule ( )
protectedvirtual

We add the appropriate input module

Returns

Member Data Documentation

◆ _eventSystemGameObject

GameObject MoreMountains.Tools.MMAutoInputModule._eventSystemGameObject
protected

The documentation for this class was generated from the following file: