This simple class lets you trigger Unity events automatically, on Awake, Enable, Disable, Start, or on instantiate For that last one, you'll want to send a "OnInstantiate" message when instantiating this object
More...
This simple class lets you trigger Unity events automatically, on Awake, Enable, Disable, Start, or on instantiate For that last one, you'll want to send a "OnInstantiate" message when instantiating this object
◆ Awake()
virtual void MoreMountains.Tools.MMAutoExecution.Awake |
( |
| ) |
|
|
protectedvirtual |
On Awake we invoke our events if needed
◆ OnDisable()
virtual void MoreMountains.Tools.MMAutoExecution.OnDisable |
( |
| ) |
|
|
protectedvirtual |
On Enable we invoke our events if needed
◆ OnEnable()
virtual void MoreMountains.Tools.MMAutoExecution.OnEnable |
( |
| ) |
|
|
protectedvirtual |
On Enable we invoke our events if needed
◆ OnInstantiate()
virtual void MoreMountains.Tools.MMAutoExecution.OnInstantiate |
( |
| ) |
|
|
protectedvirtual |
On Instantiate we invoke our events if needed
◆ Start()
virtual void MoreMountains.Tools.MMAutoExecution.Start |
( |
| ) |
|
|
protectedvirtual |
On Start we invoke our events if needed
◆ Events
a list of events to trigger automatically
The documentation for this class was generated from the following file: