Feel
4.3
The best way to improve your game's feel and make it extra juicy
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Use this class to enable or disable other gameobjects automatically on Start or Awake More...
Public Types | |
enum | Modes { Modes.Awake, Modes.Start } |
The possible modes that define whether this should run at Awake or Start. More... | |
Public Attributes | |
Modes | Mode = Modes.Start |
the selected mode for this instance More... | |
bool | StateOnStart = true |
if true, objects will be activated on start, disabled otherwise More... | |
List< GameObject > | TargetObjects |
the list of gameobjects whose active state will be affected on start More... | |
Protected Member Functions | |
virtual void | Awake () |
On Awake, we set our state if needed More... | |
virtual void | Start () |
On Start, we set our state if needed More... | |
virtual void | SetState () |
Sets the state of all target objects More... | |
Use this class to enable or disable other gameobjects automatically on Start or Awake
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strong |
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protectedvirtual |
On Awake, we set our state if needed
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protectedvirtual |
Sets the state of all target objects
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protectedvirtual |
On Start, we set our state if needed
Modes MoreMountains.Tools.MMActivationOnStart.Mode = Modes.Start |
the selected mode for this instance
bool MoreMountains.Tools.MMActivationOnStart.StateOnStart = true |
if true, objects will be activated on start, disabled otherwise
List<GameObject> MoreMountains.Tools.MMActivationOnStart.TargetObjects |
the list of gameobjects whose active state will be affected on start