Feel  4.3
The best way to improve your game's feel and make it extra juicy
MoreMountains.Feedbacks.MMSpringColor Member List

This is the complete list of members for MoreMountains.Feedbacks.MMSpringColor, including all inherited members.

_returnCurrentValueMoreMountains.Feedbacks.MMSpringColorprotected
_returnTargetValueMoreMountains.Feedbacks.MMSpringColorprotected
_returnVelocityMoreMountains.Feedbacks.MMSpringColorprotected
Bump(Color bumpAmount)MoreMountains.Feedbacks.MMSpringColor
MMSpringDefinition< Color >.Bump(T bumpAmount)MoreMountains.Feedbacks.MMSpringDefinition< Color >pure virtual
BumpRandom(Color min, Color max)MoreMountains.Feedbacks.MMSpringColor
MMSpringDefinition< Color >.BumpRandom(T min, T max)MoreMountains.Feedbacks.MMSpringDefinition< Color >pure virtual
ColorSpringMoreMountains.Feedbacks.MMSpringColor
CurrentValueMoreMountains.Feedbacks.MMSpringColor
Finish()MoreMountains.Feedbacks.MMSpringColorvirtual
MMSpringColor()MoreMountains.Feedbacks.MMSpringColor
MoveTo(Color newValue)MoreMountains.Feedbacks.MMSpringColor
MMSpringDefinition< Color >.MoveTo(T newValue)MoreMountains.Feedbacks.MMSpringDefinition< Color >pure virtual
MoveToAdditive(Color newValue)MoreMountains.Feedbacks.MMSpringColor
MMSpringDefinition< Color >.MoveToAdditive(T newValue)MoreMountains.Feedbacks.MMSpringDefinition< Color >pure virtual
MoveToInstant(Color newValue)MoreMountains.Feedbacks.MMSpringColor
MMSpringDefinition< Color >.MoveToInstant(T newValue)MoreMountains.Feedbacks.MMSpringDefinition< Color >pure virtual
MoveToRandom(Color min, Color max)MoreMountains.Feedbacks.MMSpringColor
MMSpringDefinition< Color >.MoveToRandom(T min, T max)MoreMountains.Feedbacks.MMSpringDefinition< Color >pure virtual
MoveToSubtractive(Color newValue)MoreMountains.Feedbacks.MMSpringColor
MMSpringDefinition< Color >.MoveToSubtractive(T newValue)MoreMountains.Feedbacks.MMSpringDefinition< Color >pure virtual
RestoreInitialValue()MoreMountains.Feedbacks.MMSpringColorvirtual
SetCurrentValueAsInitialValue()MoreMountains.Feedbacks.MMSpringColorvirtual
SetDamping(float newDamping)MoreMountains.Feedbacks.MMSpringColorvirtual
SetFrequency(float newFrequency)MoreMountains.Feedbacks.MMSpringColorvirtual
SetInitialValue(Color newInitialValue)MoreMountains.Feedbacks.MMSpringColor
MMSpringDefinition< Color >.SetInitialValue(T newInitialValue)MoreMountains.Feedbacks.MMSpringDefinition< Color >pure virtual
SpringAMoreMountains.Feedbacks.MMSpringColor
SpringBMoreMountains.Feedbacks.MMSpringColor
SpringGMoreMountains.Feedbacks.MMSpringColor
SpringRMoreMountains.Feedbacks.MMSpringColor
Stop()MoreMountains.Feedbacks.MMSpringColorvirtual
TargetValueMoreMountains.Feedbacks.MMSpringColor
UpdateSpringValue(float deltaTime)MoreMountains.Feedbacks.MMSpringColorvirtual
VelocityMoreMountains.Feedbacks.MMSpringColor