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Feel
5.8
The best way to improve your game's feel and make it extra juicy
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A MMSequencer with ready made slots to play sounds More...
Public Member Functions | |
| override void | PlayTrackEvent (int index) |
| When playing our event for control, we play our audiosource More... | |
| override void | EditorMaintenance () |
| When looking for changes we make sure we have enough sounds in our array More... | |
| virtual void | SetupSounds () |
| Ensures the array is always the right length More... | |
Public Member Functions inherited from MoreMountains.Feedbacks.MMSequencer | |
| virtual void | ToggleSequence () |
| Plays or stops the sequence based on its current state More... | |
| virtual void | PlaySequence () |
| Starts playing the sequence More... | |
| virtual void | StopSequence () |
| Stops the playback of the sequence More... | |
| virtual void | ClearSequence () |
| Clears the contents of the sequence More... | |
| virtual void | PlayBeat () |
| Triggers events on the beat if needed More... | |
| virtual void | ToggleActive (int trackIndex) |
| Turns a sequence track active (will play its notes) or inactive (won't do it) More... | |
| virtual void | ToggleStep (int stepIndex) |
| Toggles a whole step column, turning all its notes active or inactive More... | |
| virtual void | IncrementLength () |
| Adds one column at the end of the sequence More... | |
| virtual void | DecrementLength () |
| Removes the last column of the sequence More... | |
| virtual void | UpdateTimestampsToMatchNewBPM () |
| Parses the sequence contents and updates timestamps to match the new BPM More... | |
| virtual void | ApplySequencerLengthToSequence () |
| Rebuilds the sequence properties to match length and track count - will destroy contents More... | |
| virtual void | SetupTrackEvents () |
| Adds or rebuilds to the event list More... | |
Public Attributes | |
| List< AudioClip > | Sounds |
| the list of audio clips to play (one per track) More... | |
Public Attributes inherited from MoreMountains.Feedbacks.MMSequencer | |
| MMSequence | Sequence |
| the sequence to design on or to play More... | |
| int | BPM = 160 |
| the intended BPM for playback and design More... | |
| int | SequencerLength = 8 |
| the number of notes in the sequence More... | |
| TimeScales | TimeScale = TimeScales.Scaled |
| the timescale on which this sequencer should play More... | |
| bool | Loop = true |
| whether the sequence should loop or not when played back More... | |
| bool | RandomSequence = false |
| if this is true the sequence will play in random order More... | |
| bool | PlayOnStart = false |
| whether that sequencer should start playing on application start More... | |
| AudioClip | MetronomeSound |
| a sound to play every beat More... | |
| float | MetronomeVolume = 0.2f |
| the volume of the metronome sound More... | |
| List< UnityEvent > | TrackEvents |
| a list of events to play every time an active beat is found on each track (one event per track) More... | |
| bool | Playing = false |
| true if the sequencer is playing right now More... | |
| bool | PlayedOnce = false |
| true if the sequencer has been played once More... | |
| bool | BeatThisFrame = false |
| true if a perfect beat was found this frame More... | |
| int | LastBeatIndex = 0 |
| the index of the last played bit (our position in the playing sequence) More... | |
| float | InternalTime => TimeScale == TimeScales.Scaled ? Time.time : Time.unscaledTime |
| int | LastBPM = -1 |
| int | LastTracksCount = -1 |
| int | LastSequencerLength = -1 |
| MMSequence | LastSequence |
| int | CurrentSequenceIndex = 0 |
| float | LastBeatTimestamp = 0f |
Protected Member Functions | |
| override void | Initialization () |
| On Initialization we create our audiosources to play later More... | |
| override void | OnBeat () |
| On beat we play our audio sources More... | |
Protected Member Functions inherited from MoreMountains.Feedbacks.MMSequencer | |
| virtual void | Start () |
| On Start we initialize our sequencer More... | |
| virtual void | Update () |
| On update we handle our beat More... | |
| virtual void | HandleBeat () |
| Determines if we're on a beat, and plays the beat if needed More... | |
| virtual void | PlayMetronomeSound () |
| Plays the sound of the metronome More... | |
Protected Attributes | |
| List< AudioSource > | _audioSources |
Protected Attributes inherited from MoreMountains.Feedbacks.MMSequencer | |
| float | _beatInterval |
| AudioSource | _beatSoundAudiosource |
Additional Inherited Members | |
Public Types inherited from MoreMountains.Feedbacks.MMSequencer | |
| enum | TimeScales { TimeScales.Scaled, TimeScales.Unscaled } |
A MMSequencer with ready made slots to play sounds
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virtual |
When looking for changes we make sure we have enough sounds in our array
Reimplemented from MoreMountains.Feedbacks.MMSequencer.
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protectedvirtual |
On Initialization we create our audiosources to play later
Reimplemented from MoreMountains.Feedbacks.MMSequencer.
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protectedvirtual |
On beat we play our audio sources
Reimplemented from MoreMountains.Feedbacks.MMSequencer.
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virtual |
When playing our event for control, we play our audiosource
| index |
Reimplemented from MoreMountains.Feedbacks.MMSequencer.
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virtual |
Ensures the array is always the right length
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protected |
| List<AudioClip> MoreMountains.Feedbacks.MMSoundSequencer.Sounds |
the list of audio clips to play (one per track)